TFT Set 18 Champions and Traits: Every Unit and Breakpoint
TL;DR: TFT Set 18, Enchanted Wilds, has 65 champions (14 one-costs, 13 two-costs, 14 three-costs, 14 four-costs and 10 five-costs) and 35 traits, plus a hidden Eclipse trait. Riftbeast is the largest trait, with 10 champions. Every cost, trait and breakpoint below comes from the game’s data files at patch 18.3, and none of them changed in the 18.4 data. Patch 18.4 (October 7, 2026) moved trait values instead, and Eclipse’s first execute now comes after 8 seconds.
This page is a reference, not a tier list. Champion costs, trait memberships and breakpoints come from the game’s data files at patch 18.3 (the CommunityDragon export our comps page also uses, rebuilt on September 26, 2026). We checked them again against the 18.4 data file of October 7, 2026, and no cost, trait membership or breakpoint changed. Ability values are not listed: they change almost every patch, and Riot’s patch 18.4 notes carry the current ones. Trait effects are described in words for the same reason. For the set’s story, launch date and patch history, see the Set 18 overview.
How many champions and traits are in TFT Set 18?
| Cost | Champions |
|---|---|
| 1 gold | 14 |
| 2 gold | 13 |
| 3 gold | 14 |
| 4 gold | 14 |
| 5 gold | 10 |
| Total | 65 |
The trait list holds 35 traits: 25 shared traits, each carried by two or more champions, and 10 single-champion traits that belong to one unit each. The data also contains a hidden Eclipse trait that is not in the trait list (see below).
Every champion costs 1 to 5 gold; the data has no special-cost tier. Two five-costs bend the usual rules. The Elder Dragon takes up two team slots and adds 2 to your Riftbeast count. Lux is a single champion with the Avatar trait: per Riot’s Enchanted Wilds overview (July 27, 2026), she can represent one of nine Origins (Blackthorn, Blossom, Coven, Elderwood, Fae, Inferno, Lunar, Primal or Solar), and the 18.3 data says the Avatar’s chosen trait counts twice for trait bonuses.
How do you read a trait breakpoint?
A breakpoint is the number of different champions with a trait on your board. The tables below write them as 2 / 4 / 6: two champions activate the first tier, four the second, six the third. Between breakpoints nothing changes, so a fifth Juggernaut does nothing until a sixth arrives.
- Copies count once. Two Vi on the board count as one Juggernaut. Star level does not matter for traits; the star levels guide covers what it does change.
- Only the board counts. Champions on your bench add nothing to your traits.
- Emblems add a trait. The champion holding an emblem gains that trait and counts toward it.
- Two Set 18 exceptions. The Elder Dragon adds 2 to Riftbeast through Apex Predator, and Lux’s chosen trait counts twice through Avatar.
A worked example with Juggernaut (2 / 4 / 6): Rakan, Yorick, Sejuani and Vi on the board make four Juggernauts, so the (4) tier is active. Adding Amumu makes five and changes nothing; a sixth, such as Scuttlecrab or Maokai, reaches (6).
Are there origins and classes in Set 18?
Riot uses both words for this set. Its Enchanted Wilds overview calls Riftbeast an Origin, lists the nine Origins Lux can represent (Blackthorn, Blossom, Coven, Elderwood, Fae, Inferno, Lunar, Primal and Solar), and calls Adaptor one of the set’s classes. The game’s data files do not tag the other traits either way, so this page does not split all 35 into origins and classes. It groups them by what the data does show: shared traits and single-champion traits.
Champions by cost
Champions are sorted alphabetically within each cost, with their traits in the order the game data lists them.
1-cost champions (14)
| Champion | Traits | |
|---|---|---|
| Akali | Inferno, Adaptor, Ravager | |
| Camille | Coven, Ravager | |
| Cinderling | Riftbeast, Hunter | |
| Karma | Blossom, Spellweaver | |
| Kobuko | Sprykin, Brawler | |
| Leona | Solar, Defender | |
| Ornn | Elderwood, Defender | |
| Pebbles | Riftbeast, Invoker | |
| Rakan | Fae, Juggernaut, Vanguard | |
| Rek’Sai | Blackthorn, Brawler | |
| Varus | Inferno, Rapidfire | |
| Veigar | Blackthorn, Sprykin, Spellweaver | |
| Xayah | Elderwood, Fae, Rapidfire | |
| Yorick | Blossom, Juggernaut, Summoner |
2-cost champions (13)
| Champion | Traits | |
|---|---|---|
| Alistar | Elderwood, Brawler | |
| Caitlyn | Coven, Hunter | |
| Elise | Coven, Vanguard | |
| Gromp | Riftbeast, Adaptor | |
| Kayle | Solar, Rapidfire | |
| LeBlanc | Elderwood, Spellweaver | |
| Murkwolf | Riftbeast, Ravager | |
| Scuttlecrab | Riftbeast, Juggernaut | |
| Sejuani | Solar, Juggernaut | |
| Shen | Inferno, Defender | |
| Teemo | Sprykin, Invoker | |
| Warwick | Blackthorn, Ravager | |
| Yunara | Blossom, Executioner |
3-cost champions (14)
| Champion | Traits | |
|---|---|---|
| Azir | Blackthorn, Executioner, Summoner | |
| Cassiopeia | Coven, Spellweaver | |
| Diana | Lunar, Ravager, Vanguard | |
| Fiddlesticks | Flora Fatalis, Defender, Spellweaver | |
| Hecarim | Elderwood, Vanguard | |
| Kha’Zix | Rival | |
| Kog’Maw | Caustic, Adaptor, Invoker | |
| Krug | Riftbeast, Brawler | |
| Mama Beak | Riftbeast, Summoner, Rapidfire | |
| Master Yi | Blossom, Adaptor | |
| Rammus | Sprykin, Defender | |
| Rengar | Rival | |
| Tristana | Fae, Sprykin, Hunter | |
| Vi | Primal, Juggernaut |
4-cost champions (14)
| Champion | Traits | |
|---|---|---|
| Ahri | Blossom, Spellweaver | |
| Amumu | Inferno, Juggernaut | |
| Aphelios | Lunar, Rapidfire | |
| Brambleback | Riftbeast, Ravager | |
| Ezreal | Elderwood, Executioner | |
| Lillia | Fae, Defender | |
| Malphite | Blackthorn, Monolith | |
| Morgana | Coven, Invoker | |
| Nidalee | Primal, Adaptor | |
| Sentinel | Riftbeast, Vanguard, Invoker | |
| Sett | Blossom, Brawler | |
| Sivir | Primal, Hunter | |
| Soraka | Flora Fatalis, Executioner | |
| Zyra | Thornmaiden, Summoner |
5-cost champions (10)
| Champion | Traits | |
|---|---|---|
| Alune | Attuned, Lunar, Spellweaver | |
| Ashe | Blossom, Hunter | |
| Draven | Bounty Seeker | |
| Elder Dragon | Apex Predator, Riftbeast | |
| Gnar | Elderwood, Sprykin, Brawler | |
| Ivern | Greenfather | |
| Kennen | Inferno, Executioner | |
| Lux | Avatar | |
| Maokai | Old Growth, Juggernaut | |
| Taric | Emerald Aspect, Vanguard |
Every Set 18 trait and its breakpoints
Champions are listed with their cost in brackets. Breakpoints are unit counts from the 18.3 data. The last column is a plain-words summary of the 18.3 trait text, without stat values.
Shared traits (25)
| Trait | Breakpoints | Champions | What it does |
|---|---|---|---|
| Adaptor | 2 / 3 / 4 | Akali (1), Gromp (2), Kog’Maw (3), Master Yi (3), Nidalee (4) | Adaptor abilities change depending on whether the unit’s Attack Damage or Ability Power is higher, and the trait adds more of whichever is higher. |
| Blackthorn | 2 / 4 / 6 | Rek’Sai (1), Veigar (1), Warwick (2), Azir (3), Malphite (4) | The ally on the Blackthorn hex is sacrificed before combat. Your champions gain Health, and Blackthorn champions gain extra stats based on the sacrifice’s role, star level and cost. |
| Blossom | 3 / 5 / 7 / 9 / 11 | Karma (1), Yorick (1), Yunara (2), Master Yi (3), Ahri (4), Sett (4), Ashe (5) | After combat your Wisps are empowered, and Blossom champions gain Attack Damage, Ability Power and max Health. Higher tiers upgrade Wisps, put a Wisp in every shop, pay gold when you buy one, let you buy two per round, and finally overflow them with power. |
| Brawler | 2 / 4 / 6 | Kobuko (1), Rek’Sai (1), Alistar (2), Krug (3), Sett (4), Gnar (5) | Your team gains max Health. Brawlers gain more. |
| Coven | 3 / 4 / 5 / 7 | Camille (1), Caitlyn (2), Elise (2), Cassiopeia (3), Morgana (4) | Gather Essence by killing champions, and more by losing player combats. Past a threshold, cash Essence in for rewards or keep gathering for bigger ones. |
| Defender | 2 / 4 / 6 | Leona (1), Ornn (1), Shen (2), Fiddlesticks (3), Rammus (3), Lillia (4) | Your team gains Armor and Magic Resist. Defenders gain more. |
| Elderwood | 3 / 5 / 7 / 9 / 11 | Ornn (1), Xayah (1), Alistar (2), LeBlanc (2), Hecarim (3), Ezreal (4), Gnar (5) | Gain placeable Elderwood plants: a Stonebark Tree and a Lifebloom, then a second Stonebark Tree, then the Deepwood Protector. At the top two tiers the plants star up to 2-star, then 3-star. |
| Executioner | 2 / 3 / 4 | Yunara (2), Azir (3), Ezreal (4), Soraka (4), Kennen (5) | Executioners gain Precision and Critical Strike Chance. From (3), enemies also bleed bonus true damage, and (4) raises the bleed. |
| Fae | 2 / 4 | Rakan (1), Xayah (1), Tristana (3), Lillia (4) | Your team’s damage, healing and shielding attract Pixies. Each Pixie gives Fae champions Attack Damage and Ability Power, plus a heal per Pixie once they fall below half Health. At (4), after seven Pixies you attract Golden Pixies that grant gold. |
| Flora Fatalis | 1 / 2 | Fiddlesticks (3), Soraka (4) | Flora Fatalis champions harvest enemies on takedown for Mana. At (2) each harvest also heals your lowest-Health ally. |
| Hunter | 2 / 3 / 4 / 5 | Cinderling (1), Caitlyn (2), Tristana (3), Sivir (4), Ashe (5) | Hunters gain Attack Damage, plus Damage Amp while they stay on the same target. |
| Inferno | 2 / 3 / 5 / 7 | Akali (1), Varus (1), Shen (2), Amumu (4), Kennen (5) | Inferno damage Burns and Wounds enemies. From (3), after combat a shop slot without an Inferno champion ignites and rolls a champion one cost higher; (5) and (7) ignite more slots and burn harder. |
| Invoker | 2 / 3 / 4 / 5 | Pebbles (1), Teemo (2), Kog’Maw (3), Morgana (4), Sentinel (4) | Your team gains Mana Regen. Invokers gain more. |
| Juggernaut | 2 / 4 / 6 | Rakan (1), Yorick (1), Scuttlecrab (2), Sejuani (2), Vi (3), Amumu (4), Maokai (5) | Your team gains Durability. Juggernauts gain more. |
| Lunar | 2 / 3 / 4 / 5 | Diana (3), Aphelios (4), Alune (5) | Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more. |
| Primal | 2 / 4 | Vi (3), Nidalee (4), Sivir (4) | At (2), choose one of four Primal Blessings. At (4), choose a second. |
| Rapidfire | 2 / 3 / 4 / 5 | Varus (1), Xayah (1), Kayle (2), Mama Beak (3), Aphelios (4) | Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to a stack cap. |
| Ravager | 2 / 4 / 6 | Akali (1), Camille (1), Murkwolf (2), Warwick (2), Diana (3), Brambleback (4) | Ravagers gain Omnivamp and deal bonus damage, doubled against low-Health enemies. |
| Riftbeast | 3 / 5 / 7 / 10 | Cinderling (1), Pebbles (1), Gromp (2), Murkwolf (2), Scuttlecrab (2), Krug (3), Mama Beak (3), Brambleback (4), Sentinel (4), Elder Dragon (5) | (3) Use the Alpha Mark to give one Riftbeast its unique buff. (5) Every few combats your next shop is overrun with Riftbeasts. (7) Riftbeasts grow at combat start and on a timer. (10) +2 maximum team size. |
| Rival | 1 / 2 | Kha’Zix (3), Rengar (3) | At (1), active only while you field one Rival. Rivals collect takedowns, with extra credit for taking down the other Rival: Kha’Zix evolves, gaining your choice of Executioner, Rapidfire, Ravager or Spellweaver, and Rengar earns gold and then Attack Damage for your team. At (2), both can be fielded together and their abilities buff each other. |
| Solar | 3 | Leona (1), Kayle (2), Sejuani (2) | Your champions gain a max Health shield and bonus magic damage. Each unique 3-star champion on your board adds more, and with enough of them part of the bonus turns into true damage and a 3-star champion ascends to 4-star during combat. |
| Spellweaver | 2 / 4 / 6 | Karma (1), Veigar (1), LeBlanc (2), Cassiopeia (3), Fiddlesticks (3), Ahri (4), Alune (5) | Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power each time one casts. |
| Sprykin | 3 / 5 / 7 | Kobuko (1), Veigar (1), Teemo (2), Rammus (3), Tristana (3), Gnar (5) | Gain the Big Furry Friend and drop a Sprykin on it to pick its Rider, who gains Health and Attack Speed. Higher tiers raise those bonuses and extend the Big Furry Friend’s ability to your Sprykin champions. |
| Summoner | 2 / 3 | Yorick (1), Azir (3), Mama Beak (3), Zyra (4) | Summoners empower their summons, each in its own way (Yorick, Azir, Mama Beak and Zyra). At (3) every effect improves. |
| Vanguard | 2 / 4 / 6 | Rakan (1), Elise (2), Diana (3), Hecarim (3), Sentinel (4), Taric (5) | At combat start and after dropping below half Health, Vanguards gain a max Health shield. At (6) they also gain Durability while shielded. |
Single-champion traits (10)
| Trait | Champion | What it does |
|---|---|---|
| Apex Predator | Elder Dragon (5) | The Elder Dragon takes up two team slots and adds 2 to your Riftbeast count. |
| Attuned | Alune (5) | Your strongest Alune moves to a new moon phase after each cast. At or below half moon your team gains Durability; above it, Damage Amp. |
| Avatar | Lux (5) | An Avatar on your bench or board turns the other Avatars in your shop into its own trait, and the Avatar’s chosen trait counts twice for trait bonuses. |
| Bounty Seeker | Draven (5) | Choose a bounty. Your strongest Draven progresses it to earn the reward (champions, gold, items, rerolls or XP), then you choose another. |
| Caustic | Kog’Maw (3) | Caustic damage Shreds and Sunders enemies, lowering their Magic Resist and Armor for a few seconds. |
| Emerald Aspect | Taric (5) | Drag an ally onto your strongest Taric to pair them. The ally gains bonuses from Taric’s ability. |
| Greenfather | Ivern (5) | Ivern gains seeds when he casts and every combat, and spends them to grow a hex on your board that gives its occupant a bonus. |
| Monolith | Malphite (4) | Malphite gains Armor and Magic Resist for each enemy targeting him. |
| Old Growth | Maokai (5) | When an enemy dies near your strongest Old Growth champion (Maokai), he gains permanent max Health. |
| Thornmaiden | Zyra (4) | Your team gains Durability, more while enough Zyra plants are alive. |
The hidden Eclipse trait
The 18.3 data holds one more trait that is not in the trait list: Eclipse, which Riot’s 18.4 notes call a (somewhat) hidden trait. After a set time in combat, the Eclipse kills the lowest-Health enemy, then repeats on a timer. Patch 18.4, live October 7, 2026, cut that initial delay from 10 seconds to 8; Riot said Eclipse arrived too late in the fight and its first executes lacked impact. It activates when you field 3 Solar and 3 Lunar champions, per the League of Legends Wiki, checked 2026-09-27. Our comp data agrees: the one line that lists Eclipse as active, Lunar Kayle, fields Leona, Kayle and Sejuani (Solar) with Diana, Aphelios and Alune (Lunar). So does Riot’s match data: in the 110,328 ranked games behind the comps page, played August 25 to October 4, 2026, all 2,564 boards with Eclipse active fielded at least 3 Solar and 3 Lunar champions.
Which traits have the most champions?
| Trait | Champions | Breakpoints |
|---|---|---|
| Riftbeast | 10 | 3 / 5 / 7 / 10 |
| Blossom | 7 | 3 / 5 / 7 / 9 / 11 |
| Elderwood | 7 | 3 / 5 / 7 / 9 / 11 |
| Juggernaut | 7 | 2 / 4 / 6 |
| Spellweaver | 7 | 2 / 4 / 6 |
Thirteen more traits have 5 or 6 champions each (Brawler, Defender, Ravager, Sprykin and Vanguard have 6; Adaptor, Blackthorn, Coven, Executioner, Hunter, Inferno, Invoker and Rapidfire have 5). A trait with many carriers gives you more ways to reach its high breakpoints, and more shop slots that feed it.
Which comps use the biggest traits?
These lines from the comps page build around the largest traits. Tiers come from our latest comp data refresh, of October 4, 2026, built from games played before patch 18.4, and they move as the meta does. Patch 18.4 trims Juggernaut’s Durability and nerfs Veigar’s ability damage, so expect these tiers to move at the next refresh.
| Comp | Tier | Trait it builds around | Carry |
|---|---|---|---|
| Riftbeast 7 (Cinderling) | S | Riftbeast | Cinderling |
| Juggernaut Zyra | S | Juggernaut (six Juggernauts on its final board) | Zyra |
| Spellweaver Veigar | S | Spellweaver, as a level 5 reroll | Veigar |
| Primal 4 Blossom (Nidalee) | S | Blossom and Primal | Nidalee |
Each comp on the page shows its full board, items and level plan. TFTSense reads your screen during a game and coaches live toward lines like these; its download link starts the Windows installer.
Which traits changed since launch?
Riot’s patch notes list these trait changes. The tables above reflect the 18.3 data, after them; 18.4 changed trait values only, not breakpoints or rosters.
| Patch | Buffed | Nerfed or trimmed |
|---|---|---|
| 18.2 (live September 10, 2026) | Blackthorn, Coven, Fae, Hunter, Inferno | Rapidfire; Solar (its starting magic damage went up, its 3-star bonuses went down) |
| 18.3 (live September 23, 2026) | Coven | Blossom (nerfs to the Wisps it upgrades), Defender, Hunter, Inferno, Invoker |
| 18.3 mid-patch update (September 24, 2026) | None | Blackthorn (its Ability Power sacrifice bonus) |
| 18.4 (live October 7, 2026) | Blossom (Attack Damage and Ability Power), Eclipse (first execute after 8 seconds instead of 10), Elderwood (7) (its Deepwood Protector), Lunar (Ability Power), Riftbeast (7), Sprykin (7) | Coven (its 130-Essence cashouts), Elderwood (9) (plant Health when starring up), Executioner (bleed), Fae (per-Pixie bonus), Juggernaut (Durability), Elderwood Emblem (resists) |
| 18.4 B-patch (Riot’s mid-patch update headed October 7, 2026) | None: no trait changes, only units, Wisps and augments | None |
Riot’s stated aim for 18.4 was to bring Origins and Classes closer together in power: some deep vertical Origins were not worth their commitment, while a few vertical Classes gave too much combat power, which made some Emblems especially strong. The same patch gives Lux’s Solar version a new bonus: 15% bonus damage, plus 12% more for each unique 3-star champion fielded.
Where to go next
- The Set 18 overview covers the theme, the launch date and the patch timeline.
- The Wisps explainer covers the new shop mechanic that Blossom is built around.
- The Set 18 news breakdown covers the engine and client changes.
- TFT fundamentals and star levels explained cover the basics of traits and star-ups.
Update log
- 2026-10-10: Added the 18.4 B-patch, headed October 7, to the trait-changes table: it changed no traits, only units, Wisps and augments.
- 2026-10-07: Checked against live patch 18.4. Costs, trait memberships and breakpoints are unchanged in the 18.4 data file of October 7. Added the 18.4 row to the trait-changes table, Eclipse’s shorter first delay (10 to 8 seconds), the match-data check of Eclipse’s activation, Lux’s new Solar bonus, and the October 4 date of the comp data behind the comp table.
- 2026-09-27: Rebuilt for live patch 18.3 from the game’s data files. Removed the pre-launch status note and the PBE caveats. Names now follow the live data: Blackthorn (listed as Eldritch in the pre-launch version), Mama Beak (Raptor), Sentinel (Ancient Sentinel) and Elder Dragon (The Elder Dragon). Trait effects were rewritten from the 18.3 trait text, each trait now lists the champions that carry it, and the Eclipse activation, the largest traits, the comps that use them and the trait changes since launch were added. The pre-launch split of 23 origins and 12 classes was removed, because neither the data nor Riot’s notes tag every trait that way.
- 2026-07-14: First version, written from the Set 18 reveal.
Champion art (c) Riot Games.
Frequently asked questions
How many champions are in TFT Set 18?
65: 14 one-costs, 13 two-costs, 14 three-costs, 14 four-costs and 10 five-costs, per the game's data files at patch 18.4, unchanged since 18.3. There is no special-cost tier; every champion costs 1 to 5 gold.
How many traits are in TFT Set 18?
35 in the trait list: 25 shared traits and 10 single-champion traits. The data also holds a hidden Eclipse trait, which activates with 3 Solar and 3 Lunar champions on the board, per the League of Legends Wiki (checked 2026-09-27). Since patch 18.4 (October 7, 2026), its first execute comes after 8 seconds of combat instead of 10.
Which TFT Set 18 trait has the most champions?
Riftbeast, with 10 champions, from Cinderling and Pebbles at 1 cost up to the Elder Dragon at 5 cost. Its breakpoints are 3, 5, 7 and 10, and the Elder Dragon adds 2 to your Riftbeast count through its Apex Predator trait.
How do trait breakpoints work in TFT?
A breakpoint is the number of different champions with a trait on your board. Juggernaut's 2 / 4 / 6 means two Juggernauts activate the first tier, four the second and six the third. Copies of the same champion count once, bench units do not count, and star level does not matter.
Why does this list leave out ability values?
They change almost every patch, so a list of them goes stale by the next one. Riot's patch notes carry the current numbers. This page sticks to costs, traits and breakpoints from the game's data, checked at patch 18.4.
How this guide was made: researched, drafted or edited with AI tools from MadeByKeo's notes, Riot's own sources and our own data. MadeByKeo decides what is published. How we make guides
Put this into practice
- Set 18 comps tier list: every live comp ranked by tier, with carries, items and the full board.
- TFTSense features: what the coach calls during a game, read from your screen.
- TFTSense compared with other TFT apps: Mobalytics, MetaTFT, TFT Academy, Blitz and more, feature by feature.
- Download TFTSense: the Windows installer.
Questions, or want a hand with your climb? Come hang out with us.
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