Live overlay coach
Reads your game straight from the screen and draws its calls right over the board, in real time, no alt-tabbing.
Features
A coach in your overlay, not a spreadsheet. Everything happens live, over your game, read straight from your own screen. No importing, no logging in, no second monitor.
Live in game
A full look at the TFTSense overlay coaching a ranked Teamfight Tactics game in real time: comp picks, shop calls, econ, item builds, and the post-game recap.
Choosing between tools? See how TFTSense compares with Mobalytics, MetaTFT, TFT Academy and Blitz.
Reads your game straight from the screen and draws its calls right over the board, in real time, no alt-tabbing.
Coach the standard Set 18 Normal and Ranked queue, or flip to the Choncc's Lore & Legends event from the selector by the Coach tab. The event gets its own comps and live shop, econ, and item coaching. Only automatic board reading is off for the event roster, so you check off any units the shop reader misses.
Reads your opener and shop through the early rounds, commits to a line by 2-1, then sticks to it instead of chasing every shop. If your carry is not showing in your shops it flags the line contested and prefers an uncontested one.
BUY / CONSIDER / SKIP over every shop slot, aimed at the comp you are building toward. Counts the pool on your comp units (you own 2 of 9) so you know if a 2 or 3 star is realistic. CONSIDER is for off-comp units you already own two of.
A deep econ brain: loss-streak play, the 35 gold rule, and power-spike roll timing. It knows to roll to stabilize when your HP is low, and gives an archetype gold plan for fast 8, fast 9, or reroll.
Champion bubbles drawn on your real hexes showing exactly where each unit goes. It places units in real archetype rows: tanks front and centered, melee carries tucked behind them, ranged carries in the back corner. Toggle it on, even in combat.
Best-in-slot items and the component path for your carry. It reads your loose components and the items you have already built off the bench, so it only ever tells you what to slam next.
The full 215-item Set 18 catalog, recognized off your screen: components, completed items, artifacts, radiants, and trait emblems. It tells you what to slam and which unit to hold it on, reroutes when a unit's slots are full, and lets you add an item by hand if the reader ever misses one. Thief's Gloves is handled right: it books all three slots.
Tick the champions you actually have and the coach plans around your real board: what to still roll for, when to stop rolling, and when to level. A roster strip of champion bubbles for the whole comp sits in the overlay, so you can tick a unit from a PvE or a gods round without leaving the game.
The comp panel shows the board for your current level, not just the endgame one, and follows your level as you go. A Coach view shows the best board to field from what you own right now; a Level Board view shows the comp's target board for that level.
Build a comp from a blank board, then author the whole plan: a per-level leveling guide for when to level and roll, alternate boards for cap-outs and contested pivots, Set 18 special items (Anima, Artifact, Radiant, Psionic) on your carries, and a why-this-comp note. It all travels in one short share code you paste into the app, and you can build one right here on the site too.
A planning scratchpad in the overlay: pick the champions you want to build toward, set target stars, and watch the trait chips light up. Any unit on your planned team gets a shield badge over it in your shop, so you never miss buying toward your own board. Works in both game modes.
A gallery of overlay panels with a switch on each: the comp panel, the coach dock, traits and items, the board guide, and the team builder. Flip any of them on or off and the change reaches your in-game overlay instantly, so you run exactly the HUD you want.
Curated take / avoid augments for your comp, surfaced the moment the augment screen opens.
Knows the Set 18 round schedule and warns you what is coming: augments, the Realm of the Gods, free components, and danger rounds.
A post-game recap read from your own screen, plus player lookup and your rank and recent games.
Your own match history turned into a dashboard: Top-4 and win-rate rings, a placement distribution, your most-played carries, an activity heatmap, a placement trend line, and an LP history for your ranked climb. Read straight from the Riot API once you connect your account.
An eight-sided fingerprint of how you play, each side scored 0 to 100 from your own games: economy, tempo, consistency, aggression, flexibility, early game, late game, and discipline. Hover any axis for the exact number and how it is worked out. Scored on fixed anchors, never against the meta, and never faked when the data is thin.
See who you are up against. Your lobby's names show from your own screen, and a Scout button pulls each opponent's public rank, the comps they tend to play, and their recent form, on demand. Public ladder data only, on a button press, never hidden information.
A card on your Stats page shows your average placement when you played the coach's comp versus when you did not, so you can see in placements what following the coach is worth. Your own games, your own screen, honest correlation.
Mines your own match history for the patterns that cost you LP, so you know exactly what to fix next.
A full notes tab: sticky notes, colored tags, search, and checklists. Pin a note and it shows in the overlay during the game.
Item combine simulator, roll-odds calculator, full champion and item browser, all built in.
A signed, one-click Windows installer, then a built-in updater keeps you current: TFTSense checks quietly on launch and, when there is a new build, a branded updater window downloads, installs, and relaunches it for you. New set data and comp re-tiers arrive without you hunting for a download. No Overwolf.
Pure computer vision. It only reads your own screen. No game memory, no injection, no input automation.