TFT Reroll Fundamentals: Every Comp Is a Reroll Comp
TL;DR: The mindset shift that simplifies rolling: every comp is a reroll comp, and it just depends which level you roll at. This guide covers the opportunity cost of holding pairs, why rolling for 12+ possible hits beats forcing 6 specific units, when not to level, and how to balance your board, with Set 18 examples from patch 18.3.
Stop sorting comps into “reroll” and “not reroll.” They’re all reroll comps. The only question is which level you roll at, and how flexible you are when you do.
Introduction
Conceptually, you should think about every comp as a reroll comp. There are set boards, and you play whatever the set board is, rolling for that comp on whatever level is most efficient.
| Comp type | Best level to roll | Set 18 example (patch 18.3) |
|---|---|---|
| 1-cost carry | Level 4-5 | Spellweaver |
| 2-cost carry | Level 6 | Blackthorn |
| 3-cost carry | Level 7 | Flora Fatalis |
| 4-cost carry | Level 8 | Juggernaut |
| 5-cost carry | Level 9-10 | Juggernaut |
Each example is a line from our comps page at patch 18.3 whose carry has that cost and whose level plan matches the row. Riot’s own 18.3 patch notes call Veigar a reroll carry, and Warwick and
Murkwolf, the “Wolf Bros”, a level 6 reroll comp. The shop odds behind these levels, and how many copies of each cost are in the pool, are in the champion pool and odds guide.
In theory, every comp is a rerolling comp. It just depends on what level you want to reroll at.
People say “I hate reroll”, but there’s really no big difference. It’s just about when you spike and the timing of when you’re strong. Don’t get stuck on “I’m reroll, I’m not reroll.” That’s not the important part.
Part 1: The Opportunity Cost of Holding Units
The
Kha’Zix Pair Example
Kha’Zix is really good: Flora Fatalis Kha’Zix is S tier at patch 18.3. The downside? You’re perpetually poor.
| Problem | Why |
|---|---|
| Holding a pair | It might not come into fruition. |
| 2/3-cost pairs | Even more expensive to hold. |
Key insight: There’s an opportunity cost every time you hold a unit that may not pay off.
The Decision Framework
| Question | Action |
|---|---|
| What’s in the shop? | If nothing’s enticing, holding a pair is reasonable. |
| Do I have synergy? | |
| Am I committed? | Only hold if it fits your potential lines. |
Part 2: When to Take Reroll Augments
Evaluating Your Spot
Example scenario:
- You have AP items.
- No real future with your current board.
- Not currently good on your board, but it could be.
Consider taking the reroll augment if:
- AP makes sense with the units.
- You have no better options.
- You can make econ work.
The “Don’t Level When Weak” Principle
| Situation | Action |
|---|---|
| Not going to be strong | Don’t level, even if it makes your board slightly stronger. |
| Can win this fight | Level if it guarantees the win. |
| In between | Chill, make econ. |
The rule: If you’re not win streaking, not lose streaking, and not making interest, you’re just in the middle, not making money at any point. That 4 gold for leveling is really important for your overall economy.
Part 3: Trait Augments and Augment Selection
Example: Item Extraction, the Blackthorn Augment
One downside of a trait augment that hands you units: you then have to play around that trait one way or another. Item Extraction gives you an
Azir, a Veigar and a Rek’Sai, per the game data at patch 18.3, so now you have to think about Blackthorn.
| Option | Consideration |
|---|---|
| Blackthorn | Could be good: |
| Blackthorn | Roll for |
| Econ | Make money. |
Item Flexibility
| Item | Consideration |
|---|---|
| The line’s highest-cost tank: a good temporary item. | |
| Two of |
Key insight: People get stuck on BIS. You don’t need best-in-slot; you just need a good mix of items.
Part 4: Frontline vs Backline Balance
The Common Mistake
Scenario: you’re rerolling a melee 2-cost carry like Warwick, with Murkwolf beside him.
The trap: “I’ll make damage items for Warwick, and also make damage items for Murkwolf.”
The reality: You need a good frontline so your damage dealer can do more damage.
| Bad approach | Good approach |
|---|---|
| Two damage dealers, no frontline | Balanced frontline and backline. |
| All damage items, split across | Tank items on |
| Tanks fall over immediately | Tanks survive long enough for carries to work. |
Analogy: Just like League of Legends, you need a good mix of frontline and backline. If you have only damage dealers and your tanks fall over, it doesn’t matter how much damage you deal.
Part 5: Rolling Efficiency
When Rolling Is Efficient
| Situation | Efficiency |
|---|---|
| Rolling for multiple things | Highly efficient. |
| Rolling for 6 specific units | Very inefficient. |
Why
- Set 18 has 65 champions.
- If you’re only rolling for 6 of them, you’ll most likely miss.
- If you’re holding for 12+ possible things, rolling becomes much more efficient.
Example: Flexible Roll-Down
In this scenario, I’m holding for:
- A key 4-cost unit (2-star).
- Rek’Sai 2 (1-cost Brawler).
- 12+ possible things.
Result: Rolling becomes efficient because I have many potential hits.
The “Rolling to Win” Principle
| Situation | Action |
|---|---|
| The fight is super important | Roll for any upgrade. |
| On a win streak | Any amount of board strength is okay. |
| You have pairs | Roll if you can hit. |
Key insight: Rolling for multiple things is efficient. Rolling for only six particular units is a lot less efficient.
Part 6: Streaking & Economy
Maintaining Your Streak
| Phase | Action |
|---|---|
| On a streak | Maintain it with minimal spending. |
| Need to win | Roll if it secures the streak. |
The math
- If you lose some gold to roll but maintain your streak, you get your money back.
- It’s about the money you make, not the money in your bank right now.
When to Stop Rolling
| Situation | Action |
|---|---|
| Hit your key upgrades | Stop rolling. |
| Streak secured | Econ back up. |
| Multiple pairs | Continue if you’re close. |
Part 7: The
Warwick Reroll Example
The line is Blackthorn Warwick, B tier at patch 18.3: Warwick and Murkwolf, both 2-cost Ravagers, are the 3-star carries, and it rolls at 6.
Early Game
| Action | Reasoning |
|---|---|
| Hold pairs | |
| Don’t level | Not strong enough to justify it. |
| Make econ | Save for a roll-down on Level 6. |
Augment selection
| Augment | Consideration |
|---|---|
| Item Extraction | Hands you Blackthorn units ( |
| Heroic Grab Bag | Its Lesser Champion Duplicators copy a champion of 3-cost or less: extra copies for a reroll. |
Decision: Take the augment that fits the pairs you’re holding, and make econ.
Mid-Game (Stage 3)
| Action | Reasoning |
|---|---|
| Roll on 6 | |
| Hold multiple pairs | Makes rolling efficient. |
| Maintain streak | Roll to secure wins. |
Key insight: If you’re rolling for multiple things (Warwick, Murkwolf, Rek’Sai, etc.), rolling is more efficient.
Late Game (Stage 4+)
| Action | Reasoning |
|---|---|
| 3-star | Main carry done. |
| 3-star | Second carry done. |
| 2-star | Frontline secured. |
| Look for flex upgrades |
Part 8: Positioning for Reroll Comps
General Principles
| Goal | How |
|---|---|
| Frontline value | Put |
| Matchup-specific | Position for your most important fights. |
| Carry side | Put |
The positioning guide covers when to take their carry’s side and when to wrap.
Example:
Warwick Positioning
| Matchup | Action |
|---|---|
| Melee comps | Less worried: their melee units walk into your frontline, within |
| Ranged comps | More worried: put |
Part 9: Common Mistakes
| Mistake | Fix |
|---|---|
| Holding pairs that never hit | Sell them if they’re not coming. |
| Leveling when weak | Save gold, make econ. |
| Not balancing frontline/backline | Build tank items too. |
| Rolling for only 6 units | Hold more flexible options. |
| Ignoring streak maintenance | Roll to keep the streak alive. |
Part 10: Final Thoughts
The key takeaways
- Every comp is a reroll comp: it just depends on which level you roll at.
- Rolling is more efficient when you’re flexible: if you’re rolling for 12+ possible things, you’re likely to hit something.
- Don’t level when you’re weak: save the gold and make econ.
- Balance frontline and backline: two damage dealers with no frontline is a loss.
- Being on-streak is valuable. Spend to maintain it; you’ll get the gold back.
- The opportunity cost of holding units is real: don’t hold pairs that never come.
The Takeaway
Whether you’re playing a 2-cost reroll like Blackthorn Warwick or a 4-cost comp like Juggernaut Zyra, the principles are the same:
- Know your carry’s level.
- Roll efficiently.
- Balance your board.
- Maintain your streak.
Don’t get stuck on labels. Focus on fundamentals.
Good luck on the Convergence, and may your rerolls be blessed.
Update log
- 2026-09-27: Examples updated for Set 18 patch 18.3; the Set 17 reroll, hero augment, pair and synergy examples now use Blackthorn Warwick, Item Extraction, Heroic Grab Bag, Kha’Zix and Rek’Sai with Veigar, the roll-level table gained a Set 18 example column from our comps page, and the unit count is Set 18’s 65 champions.
Frequently asked questions
What is reroll in TFT?
Reroll means spending gold to refresh your shop and find copies of the units you want to 3-star. This guide argues every comp is a reroll comp, and the only question is which level you roll at: level 4-5 for 1-cost carries, 6 for 2-cost, 7 for 3-cost, 8 for 4-cost, and 9-10 for 5-cost.
When should you not level up in TFT?
Don't level when you're weak. If you're not going to be strong, hold the gold even if leveling makes your board slightly stronger. If you're not win streaking, lose streaking, or making interest, that 4 gold for leveling matters a lot for your overall economy.
Why is rolling for flexible hits more efficient?
Set 18 has 65 champions. If you only roll for 6 specific units, you'll most likely miss. If you hold for 12+ possible hits, rolling becomes much more efficient because you have many potential upgrades to find.
How this guide was made: researched, drafted or edited with AI tools from MadeByKeo's notes, Riot's own sources and our own data. MadeByKeo decides what is published. How we make guides
Put this into practice
- Set 18 comps tier list: every live comp ranked by tier, with carries, items and the full board.
- TFTSense features: what the coach calls during a game, read from your screen.
- TFTSense compared with other TFT apps: Mobalytics, MetaTFT, TFT Academy, Blitz and more, feature by feature.
- Download TFTSense: the Windows installer.
Questions, or want a hand with your climb? Come hang out with us.
Join the Discord