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TFT Reroll Fundamentals: Every Comp Is a Reroll Comp

By · How we make guides · Updated 2026-09-27 · Checked against Set 18, patch 18.3 · 7 min read

TL;DR: The mindset shift that simplifies rolling: every comp is a reroll comp, and it just depends which level you roll at. This guide covers the opportunity cost of holding pairs, why rolling for 12+ possible hits beats forcing 6 specific units, when not to level, and how to balance your board, with Set 18 examples from patch 18.3.

Stop sorting comps into “reroll” and “not reroll.” They’re all reroll comps. The only question is which level you roll at, and how flexible you are when you do.

Introduction

Conceptually, you should think about every comp as a reroll comp. There are set boards, and you play whatever the set board is, rolling for that comp on whatever level is most efficient.

Comp typeBest level to rollSet 18 example (patch 18.3)
1-cost carryLevel 4-5Spellweaver VeigarVeigar (S tier): 1-cost VeigarVeigar, rolls at 5
2-cost carryLevel 6Blackthorn WarwickWarwick (B tier): 2-cost WarwickWarwick, rolls at 6
3-cost carryLevel 7Flora Fatalis Kha'ZixKha’Zix (S tier): 3-cost Kha'ZixKha’Zix, rolls at 7
4-cost carryLevel 8Juggernaut ZyraZyra (S tier): 4-cost ZyraZyra, fast 8
5-cost carryLevel 9-10Juggernaut AsheAshe (S tier): 5-cost AsheAshe, fast 9

Each example is a line from our comps page at patch 18.3 whose carry has that cost and whose level plan matches the row. Riot’s own 18.3 patch notes call Veigar a reroll carry, and Warwick and MurkwolfMurkwolf, the “Wolf Bros”, a level 6 reroll comp. The shop odds behind these levels, and how many copies of each cost are in the pool, are in the champion pool and odds guide.

In theory, every comp is a rerolling comp. It just depends on what level you want to reroll at.

People say “I hate reroll”, but there’s really no big difference. It’s just about when you spike and the timing of when you’re strong. Don’t get stuck on “I’m reroll, I’m not reroll.” That’s not the important part.

Part 1: The Opportunity Cost of Holding Units

The Kha'ZixKha’Zix Pair Example

Kha’Zix is really good: Flora Fatalis Kha’Zix is S tier at patch 18.3. The downside? You’re perpetually poor.

ProblemWhy
Holding a pairIt might not come into fruition.
2/3-cost pairsEven more expensive to hold.

Key insight: There’s an opportunity cost every time you hold a unit that may not pay off.

The Decision Framework

QuestionAction
What’s in the shop?If nothing’s enticing, holding a pair is reasonable.
Do I have synergy?Rek'SaiRek’Sai matches VeigarVeigar (both 1-cost Blackthorn), so it has value.
Am I committed?Only hold if it fits your potential lines.

Part 2: When to Take Reroll Augments

Evaluating Your Spot

Example scenario:

  • You have AP items.
  • No real future with your current board.
  • Not currently good on your board, but it could be.

Consider taking the reroll augment if:

  • AP makes sense with the units.
  • You have no better options.
  • You can make econ work.

The “Don’t Level When Weak” Principle

SituationAction
Not going to be strongDon’t level, even if it makes your board slightly stronger.
Can win this fightLevel if it guarantees the win.
In betweenChill, make econ.

The rule: If you’re not win streaking, not lose streaking, and not making interest, you’re just in the middle, not making money at any point. That 4 gold for leveling is really important for your overall economy.

Part 3: Trait Augments and Augment Selection

Example: Item Extraction, the Blackthorn Augment

One downside of a trait augment that hands you units: you then have to play around that trait one way or another. Item Extraction gives you an AzirAzir, a Veigar and a Rek’Sai, per the game data at patch 18.3, so now you have to think about Blackthorn.

OptionConsideration
Blackthorn WarwickWarwickCould be good: WarwickWarwick, Rek'SaiRek’Sai and AzirAzir are all in it (B tier, rolls at 6).
Blackthorn VeigarVeigarRoll for VeigarVeigar at 5 instead (A tier).
EconMake money.

Item Flexibility

ItemConsideration
Chain VestChain Vest on MalphiteMalphiteThe line’s highest-cost tank: a good temporary item.
Spear of ShojinSpear of Shojin + Sterak's GageSterak’s GageTwo of WarwickWarwick’s three items in Blackthorn WarwickWarwick.

Key insight: People get stuck on BIS. You don’t need best-in-slot; you just need a good mix of items.

Part 4: Frontline vs Backline Balance

The Common Mistake

Scenario: you’re rerolling a melee 2-cost carry like Warwick, with Murkwolf beside him.

The trap: “I’ll make damage items for Warwick, and also make damage items for Murkwolf.”

The reality: You need a good frontline so your damage dealer can do more damage.

Bad approachGood approach
Two damage dealers, no frontlineBalanced frontline and backline.
All damage items, split across WarwickWarwick and MurkwolfMurkwolfTank items on MalphiteMalphite, damage on WarwickWarwick.
Tanks fall over immediatelyTanks survive long enough for carries to work.

Analogy: Just like League of Legends, you need a good mix of frontline and backline. If you have only damage dealers and your tanks fall over, it doesn’t matter how much damage you deal.

Part 5: Rolling Efficiency

When Rolling Is Efficient

SituationEfficiency
Rolling for multiple thingsHighly efficient.
Rolling for 6 specific unitsVery inefficient.

Why

  • Set 18 has 65 champions.
  • If you’re only rolling for 6 of them, you’ll most likely miss.
  • If you’re holding for 12+ possible things, rolling becomes much more efficient.

Example: Flexible Roll-Down

In this scenario, I’m holding for:

  • A key 4-cost unit (2-star).
  • Rek’Sai 2 (1-cost Brawler).
  • 12+ possible things.

Result: Rolling becomes efficient because I have many potential hits.

The “Rolling to Win” Principle

SituationAction
The fight is super importantRoll for any upgrade.
On a win streakAny amount of board strength is okay.
You have pairsRoll if you can hit.

Key insight: Rolling for multiple things is efficient. Rolling for only six particular units is a lot less efficient.

Part 6: Streaking & Economy

Maintaining Your Streak

PhaseAction
On a streakMaintain it with minimal spending.
Need to winRoll if it secures the streak.

The math

  • If you lose some gold to roll but maintain your streak, you get your money back.
  • It’s about the money you make, not the money in your bank right now.

When to Stop Rolling

SituationAction
Hit your key upgradesStop rolling.
Streak securedEcon back up.
Multiple pairsContinue if you’re close.

Part 7: The WarwickWarwick Reroll Example

The line is Blackthorn Warwick, B tier at patch 18.3: Warwick and Murkwolf, both 2-cost Ravagers, are the 3-star carries, and it rolls at 6.

Early Game

ActionReasoning
Hold pairsWarwickWarwick, MurkwolfMurkwolf, Rek'SaiRek’Sai, etc.
Don’t levelNot strong enough to justify it.
Make econSave for a roll-down on Level 6.

Augment selection

AugmentConsideration
Item ExtractionHands you Blackthorn units (AzirAzir, VeigarVeigar, Rek'SaiRek’Sai), and WarwickWarwick is Blackthorn.
Heroic Grab BagIts Lesser Champion Duplicators copy a champion of 3-cost or less: extra copies for a reroll.

Decision: Take the augment that fits the pairs you’re holding, and make econ.

Mid-Game (Stage 3)

ActionReasoning
Roll on 6WarwickWarwick is a 2-cost carry.
Hold multiple pairsMakes rolling efficient.
Maintain streakRoll to secure wins.

Key insight: If you’re rolling for multiple things (Warwick, Murkwolf, Rek’Sai, etc.), rolling is more efficient.

Late Game (Stage 4+)

ActionReasoning
3-star WarwickWarwickMain carry done.
3-star MurkwolfMurkwolfSecond carry done.
2-star MalphiteMalphite and KrugKrugFrontline secured.
Look for flex upgradesBramblebackBrambleback, AzirAzir, DianaDiana.

Part 8: Positioning for Reroll Comps

General Principles

GoalHow
Frontline valuePut MalphiteMalphite where the enemy hits first: Monolith gains Armor and Magic Resist for each enemy targeting him.
Matchup-specificPosition for your most important fights.
Carry sidePut WarwickWarwick on their carry’s side, or on the edge to wrap around their tank.

The positioning guide covers when to take their carry’s side and when to wrap.

Example: WarwickWarwick Positioning

MatchupAction
Melee compsLess worried: their melee units walk into your frontline, within WarwickWarwick’s reach.
Ranged compsMore worried: put WarwickWarwick and MurkwolfMurkwolf on the edge so they wrap to the backline.

Part 9: Common Mistakes

MistakeFix
Holding pairs that never hitSell them if they’re not coming.
Leveling when weakSave gold, make econ.
Not balancing frontline/backlineBuild tank items too.
Rolling for only 6 unitsHold more flexible options.
Ignoring streak maintenanceRoll to keep the streak alive.

Part 10: Final Thoughts

The key takeaways

  1. Every comp is a reroll comp: it just depends on which level you roll at.
  2. Rolling is more efficient when you’re flexible: if you’re rolling for 12+ possible things, you’re likely to hit something.
  3. Don’t level when you’re weak: save the gold and make econ.
  4. Balance frontline and backline: two damage dealers with no frontline is a loss.
  5. Being on-streak is valuable. Spend to maintain it; you’ll get the gold back.
  6. The opportunity cost of holding units is real: don’t hold pairs that never come.

The Takeaway

Whether you’re playing a 2-cost reroll like Blackthorn Warwick or a 4-cost comp like Juggernaut Zyra, the principles are the same:

  • Know your carry’s level.
  • Roll efficiently.
  • Balance your board.
  • Maintain your streak.

Don’t get stuck on labels. Focus on fundamentals.

Good luck on the Convergence, and may your rerolls be blessed.

Update log

  • 2026-09-27: Examples updated for Set 18 patch 18.3; the Set 17 reroll, hero augment, pair and synergy examples now use Blackthorn Warwick, Item Extraction, Heroic Grab Bag, Kha’Zix and Rek’Sai with Veigar, the roll-level table gained a Set 18 example column from our comps page, and the unit count is Set 18’s 65 champions.

Frequently asked questions

What is reroll in TFT?

Reroll means spending gold to refresh your shop and find copies of the units you want to 3-star. This guide argues every comp is a reroll comp, and the only question is which level you roll at: level 4-5 for 1-cost carries, 6 for 2-cost, 7 for 3-cost, 8 for 4-cost, and 9-10 for 5-cost.

When should you not level up in TFT?

Don't level when you're weak. If you're not going to be strong, hold the gold even if leveling makes your board slightly stronger. If you're not win streaking, lose streaking, or making interest, that 4 gold for leveling matters a lot for your overall economy.

Why is rolling for flexible hits more efficient?

Set 18 has 65 champions. If you only roll for 6 specific units, you'll most likely miss. If you hold for 12+ possible hits, rolling becomes much more efficient because you have many potential upgrades to find.

How this guide was made: researched, drafted or edited with AI tools from MadeByKeo's notes, Riot's own sources and our own data. MadeByKeo decides what is published. How we make guides

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