Fundamentals

TFT Leveling & Econ Guide: Standard, Reroll & Streak Strategies

By · How we make guides · Updated 2026-06-27 · 7 min read

TL;DR — A complete leveling and econ reference for TFT: the exact level-by-stage benchmarks for win, loss, and mixed streaks, plus roll-down patterns for 1-, 2-, and 3-cost reroll comps and the interest thresholds that govern your econ. Match your leveling pattern to your game state.

Your leveling pattern should match your game state — aggressive when you’re win streaking, early rolls when you’re bleeding, cheap and efficient when you’re mixed. This is the benchmark sheet for all of it.

Introduction

Standard leveling is the most popular way to play TFT — playing around 4-cost units. It’s great for comps that like to reach Level 8 or 9 quickly (Fast 8 or Fast 9).

This guide covers:

  • Leveling patterns for win streaks, loss streaks, and mixed streaks.
  • Reroll strategies for 1-cost, 2-cost, and 3-cost carries.
  • General econ tips and interest thresholds.

Part 1 — The Three Early-Game Scenarios

ScenarioDescriptionGold/HP outcome
Win streakThe best case.The most health and the most gold.
Loss streakA consistent option.Good gold, low HP.
Mixed streakWin-lose-win-lose.The worst outcome — low gold, average HP.

Part 2 — Win-Streak Leveling

The Benchmark

StageLevelCondition
2-1Level 4—
2-5Level 5—
3-1Level 6—
3-5Level 730+ gold
4-2Level 8—
5-2Level 9—

Key Principles

PrincipleWhy
Push levels aggressivelyAccess higher-tier units and maintain your streak.
Roll on 3-1 or 3-5If you have pairs.
Roll the majority at Level 8On the 4-2 spike.
Fast 9Roll very little — just enough for upgrades.

Level 8 Roll-Down Goals

PriorityUnits to hit
1A few 4-cost 1-stars.
2Maybe a 5-cost.
3Ideally a 2-star 4-cost.

If you hit a 2-star 4-cost: You can easily go Level 9 on 5-2.

If you roll a lot on Level 8: Level 9 may be delayed to 5-5 — not a big deal.

Leverage Your Health

On a win streak:

  • Leverage your health to hit Level 9 before others.
  • In some cases, you can hit Level 9 as early as 4-5.

Key insight — Win streaking is the best outcome. When you get one, make the most of it.

Part 3 — Loss-Streak Leveling

The Benchmark

StageLevelCondition
2-3Level 4—
2-7Level 5—
3-2Level 6—
3-5Level 740+ gold
4-1Level 8—
5-5Level 9—

Why the Timings Are Different

DifferenceWhy
Level to 8 on 4-1Roll before the win-streakers.
Preserve HPPlay around your health pool more conservatively.
A big roll-downSave crucial HP in Stage 4.

Stage 4 has the most pivotal fights in the game.

The Risk Strategy

SituationAction
A super-good econ augment or econ portalGo straight to Level 9 on 4-5.

Only recommended when Fast 9 is in the meta.

Part 4 — Mixed-Streak Leveling

The Worst Outcome

ProblemWhy
Less gold than win streakingNo win-streak bonus.
Less gold than lose streakingNo loss-streak bonus.
The most difficult gamesYou must be extremely efficient.

Leveling Timings (Mixed Streak)

StageLevelDecision
2-1 or 2-3Level 4Depends on strength.
2-5 or 3-1Level 5Depends on strength.
3-2Level 6—
3-5 or 4-1Level 7Depends on gold.
4-2Level 8—
5-5 or 6-1Level 9Depends on the game.

The Most Important Decision

Leveling to 4 or 5 during Stage 2.

ActionWhy
Be extremely efficientThere’s no extra income from streaking.
Play cheaper compsAlleviate the gold deficit.
Vertical compsMany 1/2-cost units.

Examples: affordable, vertical comps built around many low-cost units.

Strategy for Mixed Streak

GoalWhy
Play for top 4It’s hard to win out.
Stay strong in Stage 4Beat the lose-streak players.
Knock players outPrevent them from capitalizing on their gold advantage.

Advantage — You have a small health advantage over the lose-streak players.

Part 5 — 1-Cost Reroll

The Strategy

StageAction
Stage 2Do NOT press the level button.
Stage 2Pick up all the 1-cost units you want.
3-1Roll down (50-60 gold ideal).

Rolling on 3-1

GoldAction
50-60 goldRoll to ~32 gold.
7-8 copiesDig deeper (your last chance at Level 4).

Why 3-1 is critical

  • It’s the last time you’ll be Level 4.
  • After Level 5, the odds of hitting 1-costs drop significantly.

Stage 3-5 Decision

SituationAction
Close to a 3-starAggressively roll past 50 gold.
Not closeEcon back up.

Why — Hitting the 3-star and winning two rounds gives you extra life and griefs players who went Level 7 early.

After Hitting a 3-Star

PhaseAction
Post-hitLevel up.
GoalAdd units sharing traits.
Gold after the hitDedicate it to leveling.

Note — 1-cost rerolls don’t cap as high as 4/5-cost boards. Winning Stage 2-3 and early Stage 4 is crucial.

Part 6 — 2-Cost Reroll

Two Ways to Play

StartLeveling pattern
Loss streak4 at 2-3, 5 at 2-7, 6 at 3-2 → stabilize at 3-2 → slow-roll at 6.
Win/mixed4 at 2-1, 5 at 2-5, 6 at 3-2 → 3-star → Level 7+.

Loss-Streak Pattern

StageLevelAction
2-3Level 4—
2-7Level 5—
3-2Level 6Stabilize.
Post-hitLevel 7Stage 4.
Stage 5Level 8—
Stage 6Level 9—

Win/Mixed Pattern

StageLevelCondition
2-1Level 4If strong.
2-5Level 5If strong.
3-2Level 6—
After 3-starLevel 7—

Only level if you have:

  • A copy of the unit.
  • A slammable item.
  • A good augment.

Part 7 — 3-Cost Reroll

Loss-Streak Pattern

StageLevelCondition
2-3Level 4—
2-7Level 5—
3-2Level 6—
3-5Level 740+ gold

After the 3-5 Roll-Down

GoalAction
StabilizeRoll for a 2-star 3-cost.
Econ back upSave gold.
Slow-rollUntil you 3-star.
After 3-starLevel to 8.

Win/Mixed Pattern

StageLevelCondition
2-1Level 4If strong.
2-5Level 5If strong.
3-2Level 6—
3-5 or 4-1Level 7Econ augment = 3-5; no econ = 4-1.

Key Conditions

ConditionWhy
An artifact itemEncourages forcing the reroll.
A copy of the unit earlyA good start.
A good augmentSynergy with the comp.

Part 8 — General Econ Tips

The Three Ways to Spend Gold

OptionBest when
SaveYou need to roll at a specific level / you’re healthy / strong board.
RollTo preserve health / you have pairs / you’re at the optimal level.
LevelYou need an extra unit / need to roll for a specific cost / have too much gold.

Optimal Levels to Roll

Unit costBest level
1-costLevel 4 and below.
2-costLevel 6.
3-costLevel 7.
4-costLevel 8.
5-costLevel 9.

Interest Thresholds

GoldInterest
10+1
20+2
30+3
40+4
50+5

Key Econ Thresholds

GoldWhy it matters
14Reaches 50 gold in about 6 rounds.
23Reaches the next interest threshold.
32Reaches the next interest threshold.
41Reaches the next interest threshold.

The math (14-gold example)

14  →  20 (+1)  →  27 (+2)  →  34 (+3)  →  42 (+4)  →  51 (+5)

Part 9 — Quick Reference: Leveling Patterns

Win Streak

StageLevel
2-14
2-55
3-16
3-57
4-28
5-29

Loss Streak

StageLevel
2-34
2-75
3-26
3-57
4-18
5-59

Mixed Streak

StageLevel
2-1 or 2-34
2-5 or 3-15
3-26
3-5 or 4-17
4-28
5-5 or 6-19

Final Thoughts

The core principles

  1. Win streak → push levels aggressively and leverage your health.
  2. Loss streak → roll on 4-1, before the win-streakers.
  3. Mixed streak → be efficient and play affordable comps.
  4. Reroll → stay at your optimal level and roll at the key breakpoints.

The Key Insight

Your leveling pattern should match your game state:

StateStrategy
Win streakingLevel aggressively.
Loss streakingRoll early to preserve HP.
Mixed streakPlay cheap comps; aim for top 4.
RerollingStay at the optimal level and roll down.

Good luck on the Convergence — and may your leveling be perfect.

Frequently asked questions

When should you level in TFT on a win streak?

On a win streak, hit Level 4 at 2-1, 5 at 2-5, 6 at 3-1, 7 at 3-5 (30+ gold), 8 at 4-2, and 9 at 5-2. Push levels aggressively and leverage your health to reach Level 9 before others, sometimes as early as 4-5.

What are the TFT interest thresholds?

You earn +1 interest gold for every 10 gold banked, up to a cap of +5: 10 gold gives +1, 20 gives +2, 30 gives +3, 40 gives +4, and 50 gives +5.

What level should you roll for a 1-cost reroll comp?

Stay at Level 4. Do not press the level button in Stage 2, pick up the 1-costs you want, then roll down on 3-1 (50-60 gold ideal) to about 32 gold. 3-1 is your last time at Level 4, and after Level 5 the odds of hitting 1-costs drop significantly.

How this guide was made: researched, drafted or edited with AI tools from MadeByKeo's notes, Riot's own sources and our own data. MadeByKeo decides what is published. How we make guides

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