TFT Set 17 Space Gods: Complete Guide to Mechanics, Traits, Champions & Augments
TL;DR — The complete starter guide to TFT Set 17 (Space Gods): the new Blessings & Boons mechanic that replaces carousels, all nine gods, every unique and standard trait, the full champion roster by cost, key champion interactions, and the notable augments. Everything you need to understand the set, in one place.
A broad overview of the whole set — the mechanic, the traits, the champions, and the augments. For deep dives on any one piece, this page links out to the focused guides; here it’s the big picture in one place.
Introduction
Set 17, Space Gods, introduced a brand-new set mechanic, 60+ champions, unique traits, and a revamped augment system. This comprehensive guide covers everything you need to know to get started.
Part 1 — The Set Mechanic: Blessings & Boons
Goodbye Carousels
Carousels are completely removed in Set 17. Instead, you choose between offerings from two different gods three times during the game (Stages 2, 3, and 4).
How it works
| Stage | Event |
|---|---|
| Stage 2 | Choose a Blessing from one of two gods. |
| Stage 3 | Choose a Blessing from one of two gods. |
| Stage 4 | Choose a Blessing from one of two gods. |
| 4-7 | Receive a Boon from the god you picked most. |
Key rules
- You have three total choices, across Stages 2, 3, and 4.
- Pick 2 or 3 of the same god → you get that god’s Boon.
- Each god has 4-5 different Blessing options that rotate.
- Lower health = bigger bonuses (the comeback mechanic is preserved).
The Nine Gods
| God | Blessing focus | Boon effect |
|---|---|---|
| Aurelion Sol | Trials to prove yourself | Choose one of three trials. |
| Ekko | Artifact after 4 rounds | Anomaly item based on role. |
| Evelynn | Durability (lose more HP) | Weakest boon — avoid 2+ picks. |
| Kayle | Upgrade an item to Radiant | Random completed item → Radiant. |
| Sona | Random command mod every 2 rounds | Alter ally behavior. |
| Thresh | Dice roll after each game | Reward based on the result. |
| Varus | Health per star level | +4% 5-cost odds. |
| Yasuo | Power of hexes + gold | Increase hex power. |
| Ahri | Econ-focused | Various econ rewards. |
Strategic Priority
| God | Strategy |
|---|---|
| Evelynn | Take exactly 1 blessing (OP early value). |
| Kayle | Take 2 if possible (best boon). |
| Yasuo | Take 2-3 (best overall). |
| Varus | Take if playing reroll. |
| Ahri | Take if you need econ. |
Pro tip — Blessings are worth about half a silver augment; Boons are worth about a gold augment. Tailor your picks to your win condition. (See the full Blessings & Boons guide for the deep dive.)
Part 2 — Unique Traits: The Ones That Define the Set
Anima Squad — The Fortune Trait
Activation: 3 / 6
Effect
- After losing player combat: gain 15 tech + 5x your loss-streak length.
- Gain 2 tech per Anima takedown.
Champions: Briar, Jinx, Aurora, Illaoi, Fiora.
Strategic insight — This is the economy trait of the set. Play around it if you want to loss-streak and cash out big.
Arbiter — Build Your Own Trait
Effect: choose an effect to apply to your Arbiters.
Champions: Diana, LeBlanc, Leona, Zoe.
Key insight — A build-your-own trait — tailor the effect to your comp’s needs.
Bulwark (Shen — 5-Cost Unique)
Effect: summon a placeable relic. At combat start, it grants adjacent allies:
- A percent-max-health shield.
- Attack speed.
Commander (Sona — 5-Cost Unique)
Effect: gain a random command mod every 2 rounds that alters ally behavior. Command mods last 2 player combats even if unequipped.
Dark Lady (Morgana — 4-Cost Unique)
Effect: allies take 5% less damage from abilities (10% while Morgana is in dark form).
Comparison — Essentially Shyvana from Set 16, but as a 4-cost.
Dark Star — The Execute Trait
Activation: 2 / 4 / 6 / 9
Effect
- Summons black holes that drain enemy health.
- 2: execute units below 10% HP.
- 4: gain AD and AP.
- 6: “Super Massive” — focus power onto one champion.
Champions: Cho’Gath, Lissandra, Mordekaiser, Kai’Sa, Karma, Jhin.
Key insight — 2 Dark Star is a free Collector for your whole team. Always activate it if you’re playing Dark Star carries.
Divine Duelist (Fiora — 5-Cost Unique)
Effect
- Heal for 15% of the player damage you deal.
- Fiora always wins any 1v1 duel.
Critical warning — Even a 1-star Fiora can execute a 3-star 5-cost in a 1v1. Always keep backup units.
Doomer (Vex — 5-Cost Unique)
Effect: at combat start, mark all enemies with Doom. The first time each enemy is damaged, its Doom is consumed — stealing 8% AD/AP and granting it to your strongest Vex.
Factory New (Graves — 5-Cost Unique)
Effect: Graves can be upgraded over time (like Gangplank from Set 3). He becomes the ultimate late-game carry, but requires significant gold investment.
Galaxy Hunter (Zed — 5-Cost Unique)
Effect: Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus AD.
Gun Goddess (Miss Fortune — 3-Cost)
Effect: MF can morph between different traits:
| Mode | Effect |
|---|---|
| Conduit | Mana-regen mode. |
| Challenger | Attack-speed mode. |
| Replicator | Caster mode. |
Important — MF’s ability scales with AD regardless of mode. Build physical-damage items.
Mecha — The Transformer Trait
Effect: remove team slots to power up units.
Key mechanics
- You can run 3 Mecha taking up 6 unit slots.
- Mecha units count twice toward the trait.
- All 3 Mecha transformed → Precision Engineering (+1 max team size).
- 4 Mecha → bonus AD/AP.
Champions: Aurelion Sol, Mighty Mech, Urgot.
Strategic insight — Mecha rewards commitment — transforming units gives massive power, but costs board space.
Meeple — The Astronaut Trait
Activation: 3 / 5 / 7 / 10
Effect: Astronauts attract Meeps that empower abilities in “Meepy” ways, and also grant bonus health.
Champions: Poppy, Veigar, Nami, Meepsie, Fizz, Corki, Rammus, Bard.
Note — 10 Meeps has a special effect — currently untested.
Nova — The Free Buff Trait
Activation: 2 / 5
Effect: six seconds into combat, Nova grants a power surge to allies based on your Nova champions.
| Nova unit | Buff provided |
|---|---|
| Aatrox | Shred + Sunder (30%) |
| Akali | Precision (abilities can crit) |
| Caitlyn | Attack speed |
| Maokai | Healing + shielding |
| Kindred | True damage |
At 5 Nova: you also get a Striker Selector, and all buffs activate during the power surge.
Champions: Aatrox, Caitlyn, Akali, Maokai, Kindred.
Key insight — with Nova, you don’t need:
- IE or Jeweled Gauntlet (Akali gives Precision).
- Shred/Sunder items (Aatrox gives them).
- Build raw stats (Deathblade, etc.) instead.
Party Animal (Blitzcrank — 5-Cost Unique)
Effect: once per combat, after falling below 45% health:
- Become untargetable.
- Repair 15% max health per second.
- On reaching full health (or when no allies remain), return to combat.
- If fully healed, Blitzcrank is “in the groove” — Party Crasher fires bolts 4x as fast.
Primordian — The Reroll Trait
Activation: 2 / 3
Effect: dealing damage spawns Swarmlings based on your Primordian star level. At 3, you also gain random 1-2 cost champions.
Champions: Briar, Rek’Sai, Bel’Veth.
Key insight — This is the reroll trait of the set. All its champions are 1-2 cost — perfect for 3-starring.
Psionic — The Item Trait
Activation: 2 / 4
Effect
- 2: gain 1 Psionic item.
- 4: gain 2 Psionic items.
- The items get special effects.
Champions: Gragas, Pyke, Viktor, Master Yi, Sona.
Strategic insight — Psionic items are unique to your game — not every player gets the same ones. Play around what you’re offered.
Redeemer (Rhaast — 3-Cost Unique)
Effect: for each non-unique trait your team has, gain AS + Armor/MR.
Key insight — Essentially “Stand United” built into a unit — no need to wait for the augment.
Space Groove — The Flexible Trait
Activation: 1 / 3 / 5 / 7 / 10
Effect: Groovians enter “the groove,” gaining AS + max-health regen. More Groovians = groove more, or groove harder.
Champions: Nasus, Teemo, Gwen, Ornn, Samira, Nami, Blitzcrank.
Key insight — Single-unit activation makes this incredibly flexible. One Space Groove unit = a free trait.
Stargazer — The Ionia Replacement
Effect: different constellations every game (like Ionia from Set 15).
Constellations: Serpent, Huntress, Mountain, Altar, Medallion, Fountain, Boar.
Possible effects
- Empowered hexes.
- Poison damage.
- Damage reduction.
- Attack speed.
- Marking units.
- Sacrifice altars.
- Damage amp / mana regen / ability healing.
- Gold / HP / AD / AP on win.
More hexes are revealed at each player level.
Champions: Talon, Twisted Fate, Jax, Lulu, Nunu, Xayah.
Pro tip — Check your constellation each game — certain comps are much better with specific constellations.
Timebreaker — Win/Loss Economy
Effect
- Lose → gain free rerolls.
- Win → store XP.
Champions: Ezreal, Milio, Pantheon, Riven.
Strategic insight — Excellent for both win-streaking (Fast 9) and loss-streaking (reroll econ).
Part 3 — Standard Traits (Quick Reference)
| Trait | Effect | Champions |
|---|---|---|
| Bastion | Armor + MR | Aatrox, Poppy, Jax, Ornn, Rammus, Shen |
| Brawler | HP | Cho’Gath, Rek’Sai, Gragas, Pantheon, Maokai, Urgot, Tahm Kench |
| Challenger | Attack speed | Bel’Veth, Jinx, Diana, MF, Kindred |
| Conduit | Mana regen | Mordekaiser, Zoe, MF, Viktor, ASol, Bard |
| Eradicator | Reduce enemy Armor/MR | Jhin |
| Fateweaver | Precision (abilities crit) | Caitlyn, TF, Milio, Corki |
| Marauder | Melee AD + omnivamp | Akali, Bel’Veth, Urgot, Yi, Fiora |
| Replicator | Abilities occur twice (reduced effect) | Lissandra, Veigar, Pantheon, Lulu, MF, Nami |
| Rogue | Built-in Edge of Night | Briar, Talon, Gwen, Fizz, Kai’Sa, Riven |
| Shepherd | Summon ally (no slot cost) | Lissandra, Teemo, Meepsie, Illaoi, LeBlanc, Sona |
| Sniper | Long range | Ezreal, Gnar, Samira, Xayah, Jhin |
| Vanguard | Shielding tank | Leona, Nasus, Mordekaiser, Illaoi, Nunu, Blitzcrank |
| Voyager | Strategist variant | Meepsie, Pyke, Aurora, Mighty Mech, Karma |
Part 4 — Champion Overview
1-Cost Champions
| Champion | Traits | Role |
|---|---|---|
| Aatrox | N.O.V.A., Bastion | Melee Fighter |
| Briar | Anima, Primordian, Rogue | Attack Fighter |
| Caitlyn | N.O.V.A., Fateweaver | Attack Specialist |
| Cho’Gath | Dark Star, Brawler | Tank (stacking HP) |
| Ezreal | Timebreaker, Sniper | AD Caster |
| Leona | Arbiter, Vanguard | Tank |
| Lissandra | Dark Star, Shepherd, Replicator | Magic Caster |
| Nasus | Space Groove, Vanguard | Tank |
| Poppy | Meeple, Bastion | Tank |
| Rek’Sai | Primordian, Brawler | Melee Fighter |
| Talon | Stargazer, Rogue | Attack Assassin |
| Teemo | Space Groove, Shepherd | AP Caster (AS scaling) |
| Twisted Fate | Stargazer, Fateweaver | AP Caster |
| Veigar | Meeple, Replicator | AP Caster |
2-Cost Champions
| Champion | Traits | Role |
|---|---|---|
| Akali | N.O.V.A., Marauder | Attack Fighter |
| Bel’Veth | Primordian, Challenger, Marauder | Attack Fighter |
| Gnar | Meeple, Sniper | AD Marksman |
| Gragas | Psionic, Brawler | AP Caster |
| Gwen | Space Groove, Rogue | Magic Assassin |
| Jax | Stargazer, Bastion | Melee Fighter |
| Jinx | Anima, Challenger | AD Marksman |
| Meepsie | Meeple, Shepherd, Voyager | Support |
| Milio | Timebreaker, Fateweaver | Magic Caster |
| Mordekaiser | Dark Star, Conduit, Vanguard | Magic Caster |
| Pantheon | Timebreaker, Brawler, Replicator | Tank |
| Pyke | Psionic, Voyager | Attack Assassin |
| Zoe | Arbiter, Conduit | Magic Caster |
3-Cost Champions
| Champion | Traits | Role |
|---|---|---|
| Aurora | Anima, Voyager | AP Caster (utility) |
| Diana | Arbiter, Challenger | Magic Fighter |
| Fizz | Meeple, Rogue | Magic Assassin |
| Illaoi | Anima, Vanguard, Shepherd | Tank |
| Kai’Sa | Dark Star, Rogue | AD Caster |
| Lulu | Stargazer, Replicator | AP Caster |
| Maokai | N.O.V.A., Brawler | Tank |
| Miss Fortune | Gun Goddess (Conduit/Challenger/Replicator) | AD Caster |
| Ornn | Space Groove, Bastion | Tank |
| Rhaast | Redeemer | Melee Fighter |
| Samira | Space Groove, Sniper | AD Caster |
| Urgot | Mecha, Brawler, Marauder | Attack Fighter |
| Viktor | Psionic, Conduit | Magic Caster |
4-Cost Champions
| Champion | Traits | Role |
|---|---|---|
| Aurelion Sol | Mecha, Conduit | AP Carry (Mecha form) |
| Corki | Meeple, Fateweaver | AD Carry |
| Karma | Dark Star, Voyager | AP Caster |
| Kindred | N.O.V.A., Challenger | AD/AP Hybrid |
| LeBlanc | Arbiter, Shepherd | Magic Caster |
| Master Yi | Psionic, Marauder | Attack Fighter |
| Mighty Mech | Mecha, Voyager | Tank (Mecha form) |
| Morgana | Dark Lady | AP Carry |
| Nami | Space Groove, Replicator | AP Caster |
| Nunu & Willump | Stargazer, Vanguard | Tank |
| Rammus | Meeple, Bastion | Tank |
| Riven | Timebreaker, Rogue | AD/AP Hybrid Carry |
| Tahm Kench | Oracle, Brawler | Tank (unique) |
| Xayah | Stargazer, Sniper | AD Carry |
5-Cost Champions
| Champion | Traits | Role | Key mechanic |
|---|---|---|---|
| Bard | Meeple, Conduit | AP Carry | Abducts units to bench; can abduct Elder Dragon. |
| Blitzcrank | Space Groove, Vanguard, Party Animal | Magic Fighter | Free Edge of Night below 45% HP. |
| Fiora | Divine Duelist, Anima, Marauder | Melee Carry | Wins every 1v1 duel. |
| Graves | Factory New | AD Carry | Upgrades over time (requires gold). |
| Jhin | Dark Star, Eradicator, Sniper | AD Carry | Fixed AS (converts to AD); shreds enemy defenses. |
| Shen | Bulwark, Bastion | Tank / AP Carry | Summons a totem for AS + shield. |
| Sona | Commander, Psionic, Shepherd | AP Carry | Grants command mods every 2 rounds. |
| Vex | Doomer | AP Carry | Steals enemy stats. |
| Zed | Galaxy Hunter | AD Carry | Only via the Invader Zed augment; creates clones. |
Part 5 — Key Champion Interactions
Aurelion Sol — Don’t Build Mana Items
Critical: in Mecha form, Aurelion Sol does NOT auto-attack.
Don’t build
- Spear of Shojin.
- Nashor’s Tooth.
Build instead
- Rabadon’s Deathcap.
- Jeweled Gauntlet.
- Striker’s Flail.
Fiora — The 1-Star Nightmare
- Wins every 1v1 duel, even at 1-star.
- Can execute a 3-star 5-cost if it’s isolated.
- Always keep backup units on your board.
Graves — Play Him Early
- Gains upgrades over time.
- Play him as early as possible (Stage 4-1 or 4-2).
- Avoid playing him late Stage 5 — it’s not worth it.
Ornn — Free Radiant Item
- Passive: starts with a random tank item.
- 3 items equipped → one becomes Radiant.
- An excellent budget tank if found early.
Miss Fortune — Build AD, Not AP
Regardless of which Gun Goddess mode you choose, MF scales with AD. Build physical-damage items (IE, Shojin).
Bard — Abduct the Elder Dragon
- Can abduct the Elder Dragon from Stages 5-7 to 6-7.
- You can’t itemize the dragon, but it’s still extremely tanky.
- Absolutely worth slotting into your comp.
Zed — Only from an Augment
- Can’t be found in shops normally.
- Only obtainable through the Invader Zed augment (Stage 3).
- Clones inherit items (avoid Titan’s Resolve — clones start at 0 stacks).
Part 6 — Augments Overview
Silver Augments (Notable)
| Augment | Effect | Verdict |
|---|---|---|
| Kick Start | Gain a random 2-star 2-cost + 1 gold | S-tier — huge tempo. |
| Cognitive Tax | Gain 8 gold + 1 XP | Solid econ. |
| Feeling Lucky | Gain 12 gold; flip a coin for +3 | Fun, decent value. |
| Size Matters | Giant Slayer if your champion is >3,800 HP | Situational (Bruiser comps). |
| Charge Transfer | 5% damage amp + overkill damage transfer | Good for single-target comps. |
| Group Hug | Adjacent allies gain 6 Armor/MR | Requires positioning. |
Gold Augments (Notable)
| Augment | Effect | Verdict |
|---|---|---|
| Anima Commander | Gain Briar, Jinx, Illaoi + 10 HP | Good if playing Anima. |
| Contract Killer | Pyke reset + gold on takedown | Good for Pyke carry. |
| Misfits | 75 HP per active unique trait | The new Stand United. |
| Money Hungry | 10 gold now + 7 gold per stage | S-tier econ. |
| Invader Zed | Gain BT + Zed at 4-1 | Requires committing to Zed. |
| Frontline Foundation | 2-star 1-cost tank + emblem | Good early tempo. |
| Backline Blueprint | 3-cost non-tank + emblem | Good for direction. |
Prismatic Augments (Notable)
| Augment | Effect | Verdict |
|---|---|---|
| May the Fours Be With You | 4-cost + Jhin gain HP/AS | S-tier for Jhin comps. |
| Booster Pack | 30 gold worth of champions (5-cost guaranteed) | High variance, fun. |
| Five-Pointed Star | A 2-star champion per stage (tiers 1-5) | Consistent value. |
| Just Hit | Duplicator + 18 rerolls + 10 gold | Great for reroll. |
| Golden Gamble | Heads = Radiant chest; Tails = Radiant + Reforger | Fun gamba, but risky. |
Hero Augments (Notable)
| Champion | Augment effect |
|---|---|
| Poppy | Becomes a ranged marksman; meeps at the target. |
| Aatrox | Low-mana 3-hit combo; gains HP/size on Nova. |
| Nasus (Bonk) | Becomes an attack fighter with a scaling ability. |
| Jax | Stacking AS + on-hit damage. |
| Meepsie | Weaker Brax spell + heavy AD. |
| Mordekaiser | AS burst + permanent shield on cast/kill. |
| Gragas | Self-destruct (20% max HP + sacrifice). |
| Pyke | Reset + gold on takedown. |
Pro tip — Hold copies of units during Stage 1 — just in case your first augment is a hero augment.
Part 7 — Summary: The Big Picture
What’s New in Set 17
| Change | Impact |
|---|---|
| No carousels | The Blessings/Boons system replaces them. |
| 9 gods | Choose your path each game. |
| Unique 5-cost traits | Every 5-cost has a unique mechanic. |
| Nova trait | Free buffs = build raw stats. |
| Mecha | Transform units (costs slots). |
| Dark Star | Free execute at 2 units. |
| Space Groove | 1-unit activation. |
| Timebreaker | Win/loss economy. |
| Stargazer | Changes every game. |
Strategic Priorities
| Priority | Action |
|---|---|
| God selection | Plan for your boon (2+ picks of the same god). |
| Nova | Build raw stats (Deathblade > IE). |
| Dark Star | Always activate if playing Dark Star carries. |
| Space Groove | Slot 1 unit for a free trait. |
| Primordian | Reroll potential. |
| Timebreaker | Tempo or econ. |
Final Thoughts
Positives
- Carousels are gone (faster games).
- Unique 5-cost mechanics are exciting.
- The Nova trait encourages creative itemization.
- Stargazer adds variability.
Adjustments needed
- Learning 9 gods and their blessings.
- Understanding the unique 5-cost interactions.
- Adapting to the new trait synergies.
The core rule
- Play your spot.
- Plan your god picks.
- Build around your traits.
Good luck on the Convergence — may the Space Gods guide your path.
Frequently asked questions
What replaced carousels in TFT Set 17?
Carousels are completely removed in Set 17. Instead, you choose a Blessing from one of two gods three times during the game, on Stages 2, 3, and 4. Picking the same god 2 or 3 times earns that god's Boon, received during Stages 4 through 7.
How do Blessings and Boons work in TFT Set 17?
You get three Blessing choices across Stages 2, 3, and 4, each from one of two gods. Pick the same god 2-3 times to earn its Boon. Each god has 4-5 rotating Blessings, and lower health grants bigger bonuses as a comeback mechanic.
Which gods should I prioritize in TFT Set 17?
Yasuo is the best overall (take 2-3 picks). Kayle has the best boon (take 2 if possible). Take exactly 1 Evelynn Blessing for OP early value but avoid her boon. Take Varus for reroll comps and Ahri if you need econ.
How this guide was made: researched, drafted or edited with AI tools from MadeByKeo's notes, Riot's own sources and our own data. MadeByKeo decides what is published. How we make guides
Put this into practice
- Set 18 comps tier list: every live comp ranked by tier, with carries, items and the full board.
- TFTSense features: what the coach calls during a game, read from your screen.
- TFTSense compared with other TFT apps: Mobalytics, MetaTFT, TFT Academy, Blitz and more, feature by feature.
- Download TFTSense: the Windows installer.
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