Set 17

TFT Set 17 Space Gods: Complete Guide to Mechanics, Traits, Champions & Augments

By · How we make guides · Updated 2026-06-27 · 12 min read

TL;DR — The complete starter guide to TFT Set 17 (Space Gods): the new Blessings & Boons mechanic that replaces carousels, all nine gods, every unique and standard trait, the full champion roster by cost, key champion interactions, and the notable augments. Everything you need to understand the set, in one place.

A broad overview of the whole set — the mechanic, the traits, the champions, and the augments. For deep dives on any one piece, this page links out to the focused guides; here it’s the big picture in one place.

Introduction

Set 17, Space Gods, introduced a brand-new set mechanic, 60+ champions, unique traits, and a revamped augment system. This comprehensive guide covers everything you need to know to get started.

Part 1 — The Set Mechanic: Blessings & Boons

Goodbye Carousels

Carousels are completely removed in Set 17. Instead, you choose between offerings from two different gods three times during the game (Stages 2, 3, and 4).

How it works

StageEvent
Stage 2Choose a Blessing from one of two gods.
Stage 3Choose a Blessing from one of two gods.
Stage 4Choose a Blessing from one of two gods.
4-7Receive a Boon from the god you picked most.

Key rules

  • You have three total choices, across Stages 2, 3, and 4.
  • Pick 2 or 3 of the same god → you get that god’s Boon.
  • Each god has 4-5 different Blessing options that rotate.
  • Lower health = bigger bonuses (the comeback mechanic is preserved).

The Nine Gods

GodBlessing focusBoon effect
Aurelion SolTrials to prove yourselfChoose one of three trials.
EkkoArtifact after 4 roundsAnomaly item based on role.
EvelynnDurability (lose more HP)Weakest boon — avoid 2+ picks.
KayleUpgrade an item to RadiantRandom completed item → Radiant.
SonaRandom command mod every 2 roundsAlter ally behavior.
ThreshDice roll after each gameReward based on the result.
VarusHealth per star level+4% 5-cost odds.
YasuoPower of hexes + goldIncrease hex power.
AhriEcon-focusedVarious econ rewards.

Strategic Priority

GodStrategy
EvelynnTake exactly 1 blessing (OP early value).
KayleTake 2 if possible (best boon).
YasuoTake 2-3 (best overall).
VarusTake if playing reroll.
AhriTake if you need econ.

Pro tip — Blessings are worth about half a silver augment; Boons are worth about a gold augment. Tailor your picks to your win condition. (See the full Blessings & Boons guide for the deep dive.)

Part 2 — Unique Traits: The Ones That Define the Set

Anima Squad — The Fortune Trait

Activation: 3 / 6

Effect

  • After losing player combat: gain 15 tech + 5x your loss-streak length.
  • Gain 2 tech per Anima takedown.

Champions: Briar, Jinx, Aurora, Illaoi, Fiora.

Strategic insight — This is the economy trait of the set. Play around it if you want to loss-streak and cash out big.

Arbiter — Build Your Own Trait

Effect: choose an effect to apply to your Arbiters.

Champions: Diana, LeBlanc, Leona, Zoe.

Key insight — A build-your-own trait — tailor the effect to your comp’s needs.

Bulwark (Shen — 5-Cost Unique)

Effect: summon a placeable relic. At combat start, it grants adjacent allies:

  • A percent-max-health shield.
  • Attack speed.

Commander (Sona — 5-Cost Unique)

Effect: gain a random command mod every 2 rounds that alters ally behavior. Command mods last 2 player combats even if unequipped.

Dark Lady (Morgana — 4-Cost Unique)

Effect: allies take 5% less damage from abilities (10% while Morgana is in dark form).

Comparison — Essentially Shyvana from Set 16, but as a 4-cost.

Dark Star — The Execute Trait

Activation: 2 / 4 / 6 / 9

Effect

  • Summons black holes that drain enemy health.
  • 2: execute units below 10% HP.
  • 4: gain AD and AP.
  • 6: “Super Massive” — focus power onto one champion.

Champions: Cho’Gath, Lissandra, Mordekaiser, Kai’Sa, Karma, Jhin.

Key insight — 2 Dark Star is a free Collector for your whole team. Always activate it if you’re playing Dark Star carries.

Divine Duelist (Fiora — 5-Cost Unique)

Effect

  • Heal for 15% of the player damage you deal.
  • Fiora always wins any 1v1 duel.

Critical warning — Even a 1-star Fiora can execute a 3-star 5-cost in a 1v1. Always keep backup units.

Doomer (Vex — 5-Cost Unique)

Effect: at combat start, mark all enemies with Doom. The first time each enemy is damaged, its Doom is consumed — stealing 8% AD/AP and granting it to your strongest Vex.

Factory New (Graves — 5-Cost Unique)

Effect: Graves can be upgraded over time (like Gangplank from Set 3). He becomes the ultimate late-game carry, but requires significant gold investment.

Galaxy Hunter (Zed — 5-Cost Unique)

Effect: Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus AD.

Gun Goddess (Miss Fortune — 3-Cost)

Effect: MF can morph between different traits:

ModeEffect
ConduitMana-regen mode.
ChallengerAttack-speed mode.
ReplicatorCaster mode.

Important — MF’s ability scales with AD regardless of mode. Build physical-damage items.

Mecha — The Transformer Trait

Effect: remove team slots to power up units.

Key mechanics

  • You can run 3 Mecha taking up 6 unit slots.
  • Mecha units count twice toward the trait.
  • All 3 Mecha transformed → Precision Engineering (+1 max team size).
  • 4 Mecha → bonus AD/AP.

Champions: Aurelion Sol, Mighty Mech, Urgot.

Strategic insight — Mecha rewards commitment — transforming units gives massive power, but costs board space.

Meeple — The Astronaut Trait

Activation: 3 / 5 / 7 / 10

Effect: Astronauts attract Meeps that empower abilities in “Meepy” ways, and also grant bonus health.

Champions: Poppy, Veigar, Nami, Meepsie, Fizz, Corki, Rammus, Bard.

Note — 10 Meeps has a special effect — currently untested.

Nova — The Free Buff Trait

Activation: 2 / 5

Effect: six seconds into combat, Nova grants a power surge to allies based on your Nova champions.

Nova unitBuff provided
AatroxShred + Sunder (30%)
AkaliPrecision (abilities can crit)
CaitlynAttack speed
MaokaiHealing + shielding
KindredTrue damage

At 5 Nova: you also get a Striker Selector, and all buffs activate during the power surge.

Champions: Aatrox, Caitlyn, Akali, Maokai, Kindred.

Key insight — with Nova, you don’t need:

  • IE or Jeweled Gauntlet (Akali gives Precision).
  • Shred/Sunder items (Aatrox gives them).
  • Build raw stats (Deathblade, etc.) instead.

Party Animal (Blitzcrank — 5-Cost Unique)

Effect: once per combat, after falling below 45% health:

  • Become untargetable.
  • Repair 15% max health per second.
  • On reaching full health (or when no allies remain), return to combat.
  • If fully healed, Blitzcrank is “in the groove” — Party Crasher fires bolts 4x as fast.

Primordian — The Reroll Trait

Activation: 2 / 3

Effect: dealing damage spawns Swarmlings based on your Primordian star level. At 3, you also gain random 1-2 cost champions.

Champions: Briar, Rek’Sai, Bel’Veth.

Key insight — This is the reroll trait of the set. All its champions are 1-2 cost — perfect for 3-starring.

Psionic — The Item Trait

Activation: 2 / 4

Effect

  • 2: gain 1 Psionic item.
  • 4: gain 2 Psionic items.
  • The items get special effects.

Champions: Gragas, Pyke, Viktor, Master Yi, Sona.

Strategic insight — Psionic items are unique to your game — not every player gets the same ones. Play around what you’re offered.

Redeemer (Rhaast — 3-Cost Unique)

Effect: for each non-unique trait your team has, gain AS + Armor/MR.

Key insight — Essentially “Stand United” built into a unit — no need to wait for the augment.

Space Groove — The Flexible Trait

Activation: 1 / 3 / 5 / 7 / 10

Effect: Groovians enter “the groove,” gaining AS + max-health regen. More Groovians = groove more, or groove harder.

Champions: Nasus, Teemo, Gwen, Ornn, Samira, Nami, Blitzcrank.

Key insight — Single-unit activation makes this incredibly flexible. One Space Groove unit = a free trait.

Stargazer — The Ionia Replacement

Effect: different constellations every game (like Ionia from Set 15).

Constellations: Serpent, Huntress, Mountain, Altar, Medallion, Fountain, Boar.

Possible effects

  • Empowered hexes.
  • Poison damage.
  • Damage reduction.
  • Attack speed.
  • Marking units.
  • Sacrifice altars.
  • Damage amp / mana regen / ability healing.
  • Gold / HP / AD / AP on win.

More hexes are revealed at each player level.

Champions: Talon, Twisted Fate, Jax, Lulu, Nunu, Xayah.

Pro tip — Check your constellation each game — certain comps are much better with specific constellations.

Timebreaker — Win/Loss Economy

Effect

  • Lose → gain free rerolls.
  • Win → store XP.

Champions: Ezreal, Milio, Pantheon, Riven.

Strategic insight — Excellent for both win-streaking (Fast 9) and loss-streaking (reroll econ).

Part 3 — Standard Traits (Quick Reference)

TraitEffectChampions
BastionArmor + MRAatrox, Poppy, Jax, Ornn, Rammus, Shen
BrawlerHPCho’Gath, Rek’Sai, Gragas, Pantheon, Maokai, Urgot, Tahm Kench
ChallengerAttack speedBel’Veth, Jinx, Diana, MF, Kindred
ConduitMana regenMordekaiser, Zoe, MF, Viktor, ASol, Bard
EradicatorReduce enemy Armor/MRJhin
FateweaverPrecision (abilities crit)Caitlyn, TF, Milio, Corki
MarauderMelee AD + omnivampAkali, Bel’Veth, Urgot, Yi, Fiora
ReplicatorAbilities occur twice (reduced effect)Lissandra, Veigar, Pantheon, Lulu, MF, Nami
RogueBuilt-in Edge of NightBriar, Talon, Gwen, Fizz, Kai’Sa, Riven
ShepherdSummon ally (no slot cost)Lissandra, Teemo, Meepsie, Illaoi, LeBlanc, Sona
SniperLong rangeEzreal, Gnar, Samira, Xayah, Jhin
VanguardShielding tankLeona, Nasus, Mordekaiser, Illaoi, Nunu, Blitzcrank
VoyagerStrategist variantMeepsie, Pyke, Aurora, Mighty Mech, Karma

Part 4 — Champion Overview

1-Cost Champions

ChampionTraitsRole
AatroxN.O.V.A., BastionMelee Fighter
BriarAnima, Primordian, RogueAttack Fighter
CaitlynN.O.V.A., FateweaverAttack Specialist
Cho’GathDark Star, BrawlerTank (stacking HP)
EzrealTimebreaker, SniperAD Caster
LeonaArbiter, VanguardTank
LissandraDark Star, Shepherd, ReplicatorMagic Caster
NasusSpace Groove, VanguardTank
PoppyMeeple, BastionTank
Rek’SaiPrimordian, BrawlerMelee Fighter
TalonStargazer, RogueAttack Assassin
TeemoSpace Groove, ShepherdAP Caster (AS scaling)
Twisted FateStargazer, FateweaverAP Caster
VeigarMeeple, ReplicatorAP Caster

2-Cost Champions

ChampionTraitsRole
AkaliN.O.V.A., MarauderAttack Fighter
Bel’VethPrimordian, Challenger, MarauderAttack Fighter
GnarMeeple, SniperAD Marksman
GragasPsionic, BrawlerAP Caster
GwenSpace Groove, RogueMagic Assassin
JaxStargazer, BastionMelee Fighter
JinxAnima, ChallengerAD Marksman
MeepsieMeeple, Shepherd, VoyagerSupport
MilioTimebreaker, FateweaverMagic Caster
MordekaiserDark Star, Conduit, VanguardMagic Caster
PantheonTimebreaker, Brawler, ReplicatorTank
PykePsionic, VoyagerAttack Assassin
ZoeArbiter, ConduitMagic Caster

3-Cost Champions

ChampionTraitsRole
AuroraAnima, VoyagerAP Caster (utility)
DianaArbiter, ChallengerMagic Fighter
FizzMeeple, RogueMagic Assassin
IllaoiAnima, Vanguard, ShepherdTank
Kai’SaDark Star, RogueAD Caster
LuluStargazer, ReplicatorAP Caster
MaokaiN.O.V.A., BrawlerTank
Miss FortuneGun Goddess (Conduit/Challenger/Replicator)AD Caster
OrnnSpace Groove, BastionTank
RhaastRedeemerMelee Fighter
SamiraSpace Groove, SniperAD Caster
UrgotMecha, Brawler, MarauderAttack Fighter
ViktorPsionic, ConduitMagic Caster

4-Cost Champions

ChampionTraitsRole
Aurelion SolMecha, ConduitAP Carry (Mecha form)
CorkiMeeple, FateweaverAD Carry
KarmaDark Star, VoyagerAP Caster
KindredN.O.V.A., ChallengerAD/AP Hybrid
LeBlancArbiter, ShepherdMagic Caster
Master YiPsionic, MarauderAttack Fighter
Mighty MechMecha, VoyagerTank (Mecha form)
MorganaDark LadyAP Carry
NamiSpace Groove, ReplicatorAP Caster
Nunu & WillumpStargazer, VanguardTank
RammusMeeple, BastionTank
RivenTimebreaker, RogueAD/AP Hybrid Carry
Tahm KenchOracle, BrawlerTank (unique)
XayahStargazer, SniperAD Carry

5-Cost Champions

ChampionTraitsRoleKey mechanic
BardMeeple, ConduitAP CarryAbducts units to bench; can abduct Elder Dragon.
BlitzcrankSpace Groove, Vanguard, Party AnimalMagic FighterFree Edge of Night below 45% HP.
FioraDivine Duelist, Anima, MarauderMelee CarryWins every 1v1 duel.
GravesFactory NewAD CarryUpgrades over time (requires gold).
JhinDark Star, Eradicator, SniperAD CarryFixed AS (converts to AD); shreds enemy defenses.
ShenBulwark, BastionTank / AP CarrySummons a totem for AS + shield.
SonaCommander, Psionic, ShepherdAP CarryGrants command mods every 2 rounds.
VexDoomerAP CarrySteals enemy stats.
ZedGalaxy HunterAD CarryOnly via the Invader Zed augment; creates clones.

Part 5 — Key Champion Interactions

Aurelion Sol — Don’t Build Mana Items

Critical: in Mecha form, Aurelion Sol does NOT auto-attack.

Don’t build

  • Spear of Shojin.
  • Nashor’s Tooth.

Build instead

  • Rabadon’s Deathcap.
  • Jeweled Gauntlet.
  • Striker’s Flail.

Fiora — The 1-Star Nightmare

  • Wins every 1v1 duel, even at 1-star.
  • Can execute a 3-star 5-cost if it’s isolated.
  • Always keep backup units on your board.

Graves — Play Him Early

  • Gains upgrades over time.
  • Play him as early as possible (Stage 4-1 or 4-2).
  • Avoid playing him late Stage 5 — it’s not worth it.

Ornn — Free Radiant Item

  • Passive: starts with a random tank item.
  • 3 items equipped → one becomes Radiant.
  • An excellent budget tank if found early.

Miss Fortune — Build AD, Not AP

Regardless of which Gun Goddess mode you choose, MF scales with AD. Build physical-damage items (IE, Shojin).

Bard — Abduct the Elder Dragon

  • Can abduct the Elder Dragon from Stages 5-7 to 6-7.
  • You can’t itemize the dragon, but it’s still extremely tanky.
  • Absolutely worth slotting into your comp.

Zed — Only from an Augment

  • Can’t be found in shops normally.
  • Only obtainable through the Invader Zed augment (Stage 3).
  • Clones inherit items (avoid Titan’s Resolve — clones start at 0 stacks).

Part 6 — Augments Overview

Silver Augments (Notable)

AugmentEffectVerdict
Kick StartGain a random 2-star 2-cost + 1 goldS-tier — huge tempo.
Cognitive TaxGain 8 gold + 1 XPSolid econ.
Feeling LuckyGain 12 gold; flip a coin for +3Fun, decent value.
Size MattersGiant Slayer if your champion is >3,800 HPSituational (Bruiser comps).
Charge Transfer5% damage amp + overkill damage transferGood for single-target comps.
Group HugAdjacent allies gain 6 Armor/MRRequires positioning.

Gold Augments (Notable)

AugmentEffectVerdict
Anima CommanderGain Briar, Jinx, Illaoi + 10 HPGood if playing Anima.
Contract KillerPyke reset + gold on takedownGood for Pyke carry.
Misfits75 HP per active unique traitThe new Stand United.
Money Hungry10 gold now + 7 gold per stageS-tier econ.
Invader ZedGain BT + Zed at 4-1Requires committing to Zed.
Frontline Foundation2-star 1-cost tank + emblemGood early tempo.
Backline Blueprint3-cost non-tank + emblemGood for direction.

Prismatic Augments (Notable)

AugmentEffectVerdict
May the Fours Be With You4-cost + Jhin gain HP/ASS-tier for Jhin comps.
Booster Pack30 gold worth of champions (5-cost guaranteed)High variance, fun.
Five-Pointed StarA 2-star champion per stage (tiers 1-5)Consistent value.
Just HitDuplicator + 18 rerolls + 10 goldGreat for reroll.
Golden GambleHeads = Radiant chest; Tails = Radiant + ReforgerFun gamba, but risky.

Hero Augments (Notable)

ChampionAugment effect
PoppyBecomes a ranged marksman; meeps at the target.
AatroxLow-mana 3-hit combo; gains HP/size on Nova.
Nasus (Bonk)Becomes an attack fighter with a scaling ability.
JaxStacking AS + on-hit damage.
MeepsieWeaker Brax spell + heavy AD.
MordekaiserAS burst + permanent shield on cast/kill.
GragasSelf-destruct (20% max HP + sacrifice).
PykeReset + gold on takedown.

Pro tip — Hold copies of units during Stage 1 — just in case your first augment is a hero augment.

Part 7 — Summary: The Big Picture

What’s New in Set 17

ChangeImpact
No carouselsThe Blessings/Boons system replaces them.
9 godsChoose your path each game.
Unique 5-cost traitsEvery 5-cost has a unique mechanic.
Nova traitFree buffs = build raw stats.
MechaTransform units (costs slots).
Dark StarFree execute at 2 units.
Space Groove1-unit activation.
TimebreakerWin/loss economy.
StargazerChanges every game.

Strategic Priorities

PriorityAction
God selectionPlan for your boon (2+ picks of the same god).
NovaBuild raw stats (Deathblade > IE).
Dark StarAlways activate if playing Dark Star carries.
Space GrooveSlot 1 unit for a free trait.
PrimordianReroll potential.
TimebreakerTempo or econ.

Final Thoughts

Positives

  • Carousels are gone (faster games).
  • Unique 5-cost mechanics are exciting.
  • The Nova trait encourages creative itemization.
  • Stargazer adds variability.

Adjustments needed

  • Learning 9 gods and their blessings.
  • Understanding the unique 5-cost interactions.
  • Adapting to the new trait synergies.

The core rule

  • Play your spot.
  • Plan your god picks.
  • Build around your traits.

Good luck on the Convergence — may the Space Gods guide your path.

Frequently asked questions

What replaced carousels in TFT Set 17?

Carousels are completely removed in Set 17. Instead, you choose a Blessing from one of two gods three times during the game, on Stages 2, 3, and 4. Picking the same god 2 or 3 times earns that god's Boon, received during Stages 4 through 7.

How do Blessings and Boons work in TFT Set 17?

You get three Blessing choices across Stages 2, 3, and 4, each from one of two gods. Pick the same god 2-3 times to earn its Boon. Each god has 4-5 rotating Blessings, and lower health grants bigger bonuses as a comeback mechanic.

Which gods should I prioritize in TFT Set 17?

Yasuo is the best overall (take 2-3 picks). Kayle has the best boon (take 2 if possible). Take exactly 1 Evelynn Blessing for OP early value but avoid her boon. Take Varus for reroll comps and Ahri if you need econ.

How this guide was made: researched, drafted or edited with AI tools from MadeByKeo's notes, Riot's own sources and our own data. MadeByKeo decides what is published. How we make guides

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