TFT Set 17 Blessings & Boons Guide: Complete Breakdown
TL;DR — A complete breakdown of Set 17’s Blessings & Boons — the new mechanic that replaces the carousel. Three times a game you pick a Blessing from one of two gods, then earn a Boon from whichever god you chose most. This guide ranks all nine gods, says which blessings to take, and shows how to squeeze the most value out of every choice.
Each Blessing is worth about half a silver augment and each Boon about a gold augment, so these picks add up to real augment value. The whole game is knowing which god to commit to — and which one to take exactly once.
Introduction
Set 17 introduces Blessings and Boons — a new mechanic that replaces the traditional carousel. Three times during the game (Stages 2, 3, and 4) you choose a Blessing from one of two gods. On Stage 4-7, you receive a Boon from whichever god you picked most often.
This guide covers everything: which gods to prioritize, which blessings to take, and how to maximize your value.
Part 1 — The Basics: How Blessings & Boons Work
The System Explained
| Stage | Event |
|---|---|
| Stage 2 | Choose a Blessing from one of two gods. |
| Stage 3 | Choose a Blessing from one of two gods. |
| Stage 4 | Choose a Blessing from one of two gods. |
| 4-7 | Receive a Boon from the god you picked most. |
Key rules
- You have three total choices, across Stages 2, 3, and 4.
- Pick 2 or 3 of the same god → you get that god’s Boon.
- Each god has 4-5 different Blessing options that rotate.
Value reference
- Each Blessing is worth roughly half a silver augment.
- Each Boon is worth roughly a gold augment.
- Some are stronger or weaker depending on the god.
Part 2 — The Nine Gods & Their Blessings
Quick Reference: God Tiers
| Tier | Gods | Why |
|---|---|---|
| S-tier | Yasuo, Evelynn | Overpowered blessings. |
| A-tier | Kayle, Varus | Strong blessings + boons. |
| B-tier | Aurelion Sol, Ekko, others | Solid, reliable options. |
Yasuo — Consistently the Strongest God
Blessing: ★★★★★ Overpowered.
Boon: ★★★★☆ Above average.
Overall: The best god in the set.
Why Yasuo is S-tier
- Almost all of his Blessing options are above average.
- Compared to the elemental hexes from Set 15, these are much closer to full augment value.
- Each Blessing is worth about 2/3 of a silver augment (vs 1/2 from other gods).
Yasuo blessing types
| Blessing | Value | Best for |
|---|---|---|
| Solar Hex | Weakest option | Avoid if possible. |
| The other 5 hexes | Above average | All are strong choices. |
Critical note — Burn is NOT anti-heal. Burn and Wound (anti-heal) do not stack. If you’re already building anti-heal, Burn loses some value.
Evelynn — Overpowered Blessings, Weak Boon
Blessing: ★★★★★ Overpowered.
Boon: ★☆☆☆☆ Extremely weak.
Overall: Take exactly ONE.
The Evelynn strategy
| Evelynn picks | Result |
|---|---|
| 0 | You miss out on overpowered blessings. |
| 1 | Best — get the value, avoid the bad boon. |
| 2+ | Avoid — forced into the weakest boon in the game. |
Evelynn’s overpowered blessings
| Blessing | Value | Why it’s OP |
|---|---|---|
| Two-star 2-cost | ~6 gold + 3 rerolls | Lose 1 HP for a massive early board spike. |
| Two-star 3-cost | ~9 gold + 3 rerolls | A Stage 2 3-cost is a free win streak. |
| Four-cost 1-star | ~8 gold + 3 rerolls | An early 4-cost is insane value. |
The HP trade
- Losing 1-3 HP for a two-star unit is negligible.
- The board power you gain saves 10+ HP over the next rounds.
- Always take the upgraded unit if it’s offered.
The boon you want to avoid
- Evelynn’s Boon is essentially a silver augment without the belt.
- Its effect is silver-augment strength at best, but with extra drawbacks.
- Most other gods give gold-augment-equivalent boons.
Rule of thumb — When you see Evelynn, take exactly one of her blessings. Never take two or three.
Kayle — Strongest Boon in the Game
Blessing: ★★★☆☆ Solid.
Boon: ★★★★★ Radiant-tier.
Overall: Best boon, solid blessings.
Kayle’s boon
- Radiant item effect → between gold and prismatic augment power.
- You get a Radiant item, but lose one item.
- Still overpowered as a gold augment.
Comparison
- Most Boons = gold-augment value.
- Kayle’s Boon = a gold/prismatic hybrid.
- The only downside: you lose an existing item.
Pro tip — If you see Kayle paired with Evelynn, take one Evelynn blessing and two Kayle blessings — you get Evelynn’s OP blessing AND Kayle’s S-tier boon.
Varus — Great for Reroll
Blessing: ★★★★☆ Strong.
Boon: ★★★★☆ Strong.
Overall: Excellent reroll synergy.
Why Varus is good
- Many blessings are tailored for 3-star reroll comps.
- Similar to double-silver-augment value (gold-augment equivalent).
- Boon ≈ Warlord’s Honor (a gold augment).
Best use — If you see Varus as one of your starting gods, consider playing a reroll comp.
Aurelion Sol — Gold Efficiency
Blessing: ★★★☆☆ Solid.
Boon: ★★★☆☆ Average.
Overall: A reliable econ choice.
Value breakdown
- 10 gold at Stage 2 = a compound-interest advantage.
- Equivalent to a silver augment.
- Not flashy, but consistently useful.
Pro tip — Gold is more valuable early because it accelerates your interest and lets you level to 5 for more board strength.
Ekko — Strong AP / Bruiser Options
Blessing: ★★★★☆ Strong for AP.
Boon: ★★★☆☆ Average.
Overall: Best for AP comps.
Why Ekko is good
- AP-focused blessings are above average.
- Synergizes with AP reroll comps.
- A solid pick if you’re committed to AP.
Part 3 — Value Comparison: Blessings vs Augments
Blessing Value Reference
| God | Blessing value | Equivalent |
|---|---|---|
| Yasuo | ~2/3 silver augment | Higher than average. |
| Evelynn | ~1/2 silver augment (but OP options) | Some options are gold-tier. |
| Varus | ~1/2 silver augment (reroll-focused) | Better for specific comps. |
| Others | ~1/2 silver augment | Average. |
Boon Value Reference
| God | Boon value | Equivalent |
|---|---|---|
| Kayle | Gold/prismatic hybrid | Radiant item. |
| Yasuo | Gold augment | Strong, consistent value. |
| Varus | Gold augment | Warlord’s Honor. |
| Others | Gold augment | Standard gold augment. |
| Evelynn | Silver augment (worse) | Avoid at all costs. |
Key Insight: Blessings Are Half Augments
The math
- Each Blessing = ~1/2 silver augment value.
- 3 Blessings = ~1.5 silver augments total.
- 1 Boon = ~1 gold augment.
Combined value
- 3 Blessings + 1 Boon = ~1.5 silver + 1 gold.
- That’s roughly 2-2.5 total augments of value.
Part 4 — Strategic Decision-Making
When to Pick Which God
Scenario 1: Evelynn + Kayle
| Decision | Verdict |
|---|---|
| Take 1 Evelynn + 2 Kayle | Best — Evelynn’s OP blessing + Kayle’s S-tier boon. |
| Take 0 Evelynn | Avoid — you miss the OP blessing. |
| Take 2+ Evelynn | Avoid — forced into the weak boon. |
This is the ideal combination — you get the best of both worlds.
Scenario 2: Evelynn + Yasuo
| Decision | Verdict |
|---|---|
| Take 1 Evelynn + 2 Yasuo | Best — Evelynn’s OP blessing + Yasuo’s S-tier boon. |
| Take 0 Evelynn | Avoid — you miss the OP blessing. |
| Take 2+ Evelynn | Avoid — forced into the weak boon. |
Yasuo’s boon is also S-tier, so this is nearly as good as Evelynn + Kayle.
Scenario 3: Varus + Anything
| Decision | Verdict |
|---|---|
| Playing reroll | Take Varus blessings. |
| Not playing reroll | Consider another god. |
Varus shines in reroll comps. If you’re not rerolling, the value drops.
Advanced Strategic Considerations
1. Stage 2 value vs Stage 4 value
| Stage 2 | Stage 4 | |
|---|---|---|
| Gold | Very valuable (compound interest) | Less valuable |
| Tempo | Win streak = more gold | Less impactful |
| Units | 2-star is insane | Still good |
Gold is more valuable early because it accelerates your entire game plan — that 10 gold at Stage 2 could become 20+ gold by Stage 4.
2. Evelynn’s 2-star unit value
| Pick | Value | Why |
|---|---|---|
| 2-star 2-cost | 6 gold + 3 rerolls + board power | Lose 1 HP for a massive spike. |
| 2-star 3-cost | 9 gold + 3 rerolls + board power | Insane Stage 2 value. |
Getting a unit in upgraded form is significantly more valuable than the raw gold cost. That free 2-star 2-cost would cost 6 gold to buy — plus the rerolls to find the copies.
3. Timing your choices
| Stage | Best pick |
|---|---|
| Stage 2 | Gold, 2-star units, tempo blessings. |
| Stage 3 | Components, specific blessings. |
| Stage 4 | Flex based on your comp needs. |
Stage 2 is the most important choice — it sets up your entire game. This is where you take the overpowered options (Evelynn’s 2-star units) or gold for interest.
Part 5 — Specific Blessings to Watch For
Evelynn’s Top-Tier Blessings
| Blessing | Stage | Impact |
|---|---|---|
| Two-star 2-cost | Stage 2 | Instant win streak. |
| Two-star 3-cost | Stage 2 | Free Stage 2-3 dominance. |
| Four-cost 1-star | Stage 2 | Massive tempo spike. |
| Three-star 1-cost | Stage 3 | Reroll-comp dream. |
Pro tip — Always take these when offered. The HP loss is irrelevant compared to the board power.
Yasuo’s Best Blessings
| Blessing | Value |
|---|---|
| Most hexes | ~2/3 silver augment value. |
| Specific hexes | Situational — avoid Solar Hex. |
Yasuo is consistently strong — almost all his options are above average.
Varus’s Reroll Blessings
| Blessing | Best for |
|---|---|
| Reroll-focused options | 3-star comps. |
| Unit-specific | Teemo, Zoe, other reroll carries. |
If you see Varus, consider reroll — the blessings are tailored for it.
Part 6 — Common Mistakes & How to Avoid Them
Mistake 1: Taking Too Many Evelynn Blessings
Consequence: Taking 2+ Evelynn forces you into the weakest boon in the game.
Solution — Take exactly ONE Evelynn blessing. Get the OP blessing, avoid the bad boon.
Mistake 2: Ignoring Gold Early
Consequence: Choosing a unit over 10 gold loses the compound-interest advantage.
Solution — Early gold is extremely valuable. If the options are equal, take the gold.
Mistake 3: Misunderstanding Burn vs Wound
Consequence: Building anti-heal and taking Burn is wasted value — Burn doesn’t stack with Wound.
Solution — If you’re already building anti-heal, avoid Burn effects.
Mistake 4: Not Planning for the Boon
Consequence: Taking random picks makes you miss out on an S-tier boon.
Solution — Plan ahead. Know which god you want for the Boon and take 2-3 of their blessings.
Part 7 — Quick Reference: God Summary
| God | Blessing | Boon | Strategy |
|---|---|---|---|
| Yasuo | ★★★★★ | ★★★★☆ | Best overall — take 2-3. |
| Evelynn | ★★★★★ | ★☆☆☆☆ | Take exactly 1. |
| Kayle | ★★★☆☆ | ★★★★★ | Best boon — take 2 if paired with Evelynn. |
| Varus | ★★★★☆ | ★★★★☆ | Excellent for reroll. |
| Aurelion Sol | ★★★☆☆ | ★★★☆☆ | Reliable econ. |
| Ekko | ★★★★☆ | ★★★☆☆ | Strong for AP. |
| Others | ★★★☆☆ | ★★★☆☆ | Solid, but no standouts. |
Part 8 — Optimal Combinations
| God pair | Best strategy |
|---|---|
| Evelynn + Kayle | 1 Evelynn + 2 Kayle. |
| Evelynn + Yasuo | 1 Evelynn + 2 Yasuo. |
| Yasuo + Kayle | 2 Yasuo + 1 Kayle. |
| Varus + anything | Take Varus if rerolling. |
| Evelynn + anything | Take exactly 1 Evelynn. |
Final Thoughts
The Blessings and Boons system adds a new layer of strategic depth to Set 17. Each Blessing is worth about half a silver augment and each Boon about a gold augment, which makes these choices significant for your game plan.
The TL;DR
- Yasuo is the strongest god overall — consistently great blessings plus a strong boon.
- Evelynn has overpowered blessings — take exactly ONE, never more.
- Kayle has the best boon — pair with Evelynn for perfect synergy.
- Gold is more valuable early — it accelerates your entire game.
- Varus is for reroll — if you see him, consider 3-star comps.
- Burn is not anti-heal — Burn and Wound don’t stack.
Your decision framework
| God | Action |
|---|---|
| Evelynn | Take exactly 1 blessing (the OP one). |
| Kayle | Take 2 if possible (best boon). |
| Yasuo | Take 2-3 (best overall). |
| Varus | Take if rerolling. |
| Others | Take if Evelynn / Kayle / Yasuo aren’t available. |
Pro tip — The most important decision is Stage 2. That early gold, 2-star unit, or tempo blessing sets up your entire game.
Good luck on the Convergence — and may your gods bless you well.
Frequently asked questions
How do Blessings and Boons work in TFT Set 17?
Blessings and Boons replace the carousel. Three times a game, on Stages 2, 3, and 4, you pick a Blessing from one of two gods. On Stage 4-7 you receive a Boon from whichever god you picked most. Pick 2 or 3 of the same god to earn that god's Boon.
Which god is best in TFT Set 17 Blessings and Boons?
Yasuo is the strongest overall, with consistently above-average blessings (★★★★★) plus a strong boon (★★★★☆). Evelynn has equally overpowered blessings but an extremely weak boon, and Kayle has the best boon (Radiant-tier) in the game.
How many Evelynn blessings should I take?
Take exactly one. Evelynn's blessings are overpowered, but taking two or more forces you into the weakest boon in the game. One pick gets the value while letting you point your boon at a better god like Kayle or Yasuo.
How this guide was made: researched, drafted or edited with AI tools from MadeByKeo's notes, Riot's own sources and our own data. MadeByKeo decides what is published. How we make guides
Put this into practice
- Set 18 comps tier list: every live comp ranked by tier, with carries, items and the full board.
- TFTSense features: what the coach calls during a game, read from your screen.
- TFTSense compared with other TFT apps: Mobalytics, MetaTFT, TFT Academy, Blitz and more, feature by feature.
- Download TFTSense: the Windows installer.
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